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				October 20th, 2006, 07:35 PM
			
			
			
		  
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				Re: Modding Process
			 
             
			
		
		
		
		Which forula is responsible for a weapons accuracy? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 20th, 2006, 08:12 PM
			
			
			
		  
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				Re: Modding Process
			 
             
			
		
		
		
		That'd be the to-hit forumla right below the damage. It starts out as 100 (by default, defined in settings.txt) and goes from there. 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 08:15 PM
			
			
			
		  
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				Re: Modding Process
			 
             
			
		
		
		
		so what does 0 - [%Range%] actually mean in that context? 
 
if range is 10... 0 - 10 = -10... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 20th, 2006, 08:25 PM
			
			
			
		  
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				Re: Modding Process
			 
             
			
		
		
		
		Correct. So the actual chance to hit would be 90% (since it starts at 100, - the penalty) 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 08:29 PM
			
			
			
		  
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				Re: Modding Process
			 
             
			
		
		
		
		Ah ok, got it.  What kind of value is Range? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 20th, 2006, 08:44 PM
			
			
			
		  
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				Re: Modding Process
			 
             
			
		
		
		
		Range is all in arbitrary units. 
 
The best way to get a sense for how far things are is to make a couple ships, throw them into the simulator and turn on the weapon range circles. 
 
In terms of data types, Range would be an integer, from 1 to 500 (Current hardcoded max) 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 09:03 PM
			
			
			
		  
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				Re: Modding Process
			 
             
			
		
		
		
		A value from 0-500. Its only displayed in units of 10, but SEV calculates it down to 1s at least. 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 10:05 PM
			
			
			
		  
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				Re: Modding SEV Thread Questions
			 
             
			
		
		
		
		Is there any way to mod the components so they do not list simply in alphabetical order. I would like to group the components by type (control, engines, colonization, beam, missile, etc). I have tried resorting the components in the components.txt file but it does not seem to make a difference. 
 
edit: captain kwok. i see yours are sorted by component type. is there some other change i need to make in another file for this? 
		
	
		
		
		
		
		
		
			
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				October 20th, 2006, 10:24 PM
			
			
			
		  
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				Re: Modding SEV Thread Questions
			 
             
			
		
		
		
		You can turn off alpha-sort for components in either settings.txt or under Empire Options in-game.  The order is then the listed order in Components.txt. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 20th, 2006, 10:27 PM
			
			
			
		  
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				Re: Modding SEV Thread Questions
			 
             
			
		
		
		
		thanks. I also asked this shortly after in the thread about your mod. 
		
	
		
		
		
		
		
		
			
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