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  #201  
Old October 26th, 2006, 04:14 AM
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Default Re: Patch Improvements


Agreed - the limitted number of global slots tends to ensure that 75% of the global spells _never_ get used, because you'd rather use one of the limitted slots for a more useful spell.
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  #202  
Old October 26th, 2006, 06:19 AM
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Default Re: Patch Improvements

It might be interesting when there would not be global spell slots, but just the limitation that every spell can only be active once.
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  #203  
Old October 26th, 2006, 06:50 AM

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Default Re: Patch Improvements

That dosn't make any sense though for most spells.

Dark Skies. Gift of health. Fata Morgana.

Give me one reason why those spells can't be cast in seperate empires.

Other spells like Utterdark & second sun could be limited with a message like "someone else has done the hard work for you"

And there are a few spells that couldn't really be cast more than once, Motheroak. Well of Missery. Arcane Nexus. For those spells I'd say you'd have to use more gems then the current one to redirect/relocate the spell. For balance reasons probably all the gem producing global enchantments should be in here.
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  #204  
Old October 26th, 2006, 06:55 AM
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Default Re: Patch Improvements

I can't see why multiple empires couldn't have Stellar Focuses (Stellar Focii?) or Gale Gates or such either. I'd like to see a split into empire-wide spells (Carrior Forest, Soul Gate etc plus some other spells) and truly global spells (Utterdark, Arcane Nexus, Astral Corruption etc.).
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  #205  
Old October 31st, 2006, 07:20 AM

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Default Re: Patch Improvements

I'm having trouble finding the most recent 'patch suggestions' list to give my feedback on. Is there an updated one?

I think a lot of these, most of them in fact, are pretty important, and want to make sure my vote gets counted for which should be forwarded to the developers...

Thanks.
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  #206  
Old October 31st, 2006, 06:04 PM
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Default Re: Patch Improvements

Quote:
Tortanick said:
That dosn't make any sense though for most spells.

I think it does not make less sense than having 5 slots for global spells, and it would be like the wonders in civ, but with the difference, that this wonders can be dispelled.

Its just an idea, but i would like it.
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  #207  
Old October 31st, 2006, 09:30 PM

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Default Re: Patch Improvements

While talking about global enchantments, something i'd really like to see is a setting for "max number of global enchantments" that's adjustable when creating a game. maybe something like 1-25. I don't know if it's hard to implement but imho it be a great addition without any downsides if it's easily done.
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  #208  
Old November 1st, 2006, 07:33 AM

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Default Re: Patch Improvements

Id love to see an...*drum roll*...item-creation wizard!

A system for random-curved or fractal rivers in the map-generator would be nice too.
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  #209  
Old November 1st, 2006, 02:28 PM

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Default Re: Patch Improvements

global enchantments-

if the dispel is cast first before any global enchantments-
what i find troublesome is if i hold 2 or 3 of the globals and i want to cast another one.

if i attempt to cast the dispel and new global on the same turn, i have about a 25% chance of attempting to dispel my own global along with attempting to dispel an enemy's global.
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  #210  
Old November 3rd, 2006, 10:49 PM
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Default Re: Patch Improvements


UPDATED: 11/3/2006 More updates added, soon starting page_10, eventually everyones request(s) will be added. Sorry for the delay... life has been insanely busy.

This topic is to save work / time for Illwinter.

Any post placed here requesting a feature will eventually be added to the original 1st or 2nd post providing Illwinter a quick one stop place for feature improvements.

Please NOTE: Post your approval for suggestions others listed which you find important.
I will update the original topic allowing the developers to see which are in greatest demand.
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