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				October 29th, 2006, 05:07 PM
			
			
			
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				 Adding new weapons and systems? 
 I have a question concerning adding a few new weapons and useful systems to the game.
 If I create a new weapon, one that is similar in principal to an existing one ( I.E.: Beam weapon, Ballistic weapon, Missile weapon ), to iI have to create a new family for it, or can I use an existing related one?
 
 The same questions applies for other systems, like Damage Control parties (related to Repair).
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				October 29th, 2006, 06:43 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Adding new weapons and systems? 
 If you use the same family, it will obsolete and replace what comes before. If it is just meant as a higher level APB, using the APBs families is probably desirable. But if it is meant as a new weapon class, you need a new family (and weapon family) number. |  
	
		
	
	
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				October 30th, 2006, 04:43 AM
			
			
			
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				 Re: Adding new weapons and systems? 
 Rats, I was afraid that was the case. 
 Well, so much for the easy way.
 
 
 Thanx Fyron...
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				October 30th, 2006, 03:14 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Adding new weapons and systems? 
 What's the problem with using a new family number?  It really is a trivial change to make compared to adding new components... 
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				October 30th, 2006, 06:54 PM
			
			
			
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				 Re: Adding new weapons and systems? 
 Whoa, you read the wrong thing into what I said there.
 It's not that it's a problem to use a new family number. I just need to go back now and record every EXISTING number to be sure I don't duplicate one.
 
 Not a biggie, just another "to-do"...
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				October 31st, 2006, 03:45 PM
			
			
			
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				 Re: Adding new weapons and systems? 
 I am 99% certain that someone has already compiled that list, but don't know offhand where to find it, 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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				October 31st, 2006, 05:21 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Adding new weapons and systems? 
 Nah, just use numbers in the 10000 range, and you will be fine. No stock item uses numbers that big. |  
	
		
	
	
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				November 1st, 2006, 02:29 AM
			
			
			
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				 Re: Adding new weapons and systems? 
 That's a useful idea, thanx Fyron. |  
	
		
	
	
	
	
	
	
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