|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 01:47 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 I caught this one, but I thought the map wasn't released in here yet. Hmm. Jason (Lutes, the mapmaker) started a test game on Quarter to Three, right? I quess you might've gotten the old version from there. 
 As Johan said, just delete the map. I deleted both urraparrand.map and urraparrand.tga from the \maps subfolder.
 |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 04:11 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Sep 2005 Location: North Carolina, USA 
						Posts: 403
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 Are new bug reports supposed to go here or in the old bug thread?  It looks like Legions of Steel wasn't fixed this time around.
 =$= Big J Money =$=
 
				__________________   |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 05:35 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 
	Quote: 
	
		| BigJMoney said: Are new bug reports supposed to go here or in the old bug thread?  It looks like Legions of Steel wasn't fixed this time around.
 
 =$= Big J Money =$=
 
 |  Legions of Steel works, but ONLY if your troops are wearing some type of armor.  The spell will usually raise their protection by either 2 or 3 pts.
 
However a bug does still exist when viewing the graphs. 
[img]/threads/images/Graemlins/Bug.gif[/img]
 Anytime an opponent dies the graph of the opponent vanishes.  At the end of the game there's no way to review the progress of the game because no one remains.   If we want to remove a nation from view in DOM_2 all we had to do was click their flag... so please fix it.   It's sad not being able to view the graph history at the end of a game!
 
Second bug: 
[img]/threads/images/Graemlins/Bug.gif[/img]
   Summon Great Eagle...  the description says these birds are sacred yet when summoned they do not have the sacred status.  Either the description or the unit needs to be fixed. 
   I did verify two great eagles exists where one is sacred and the other is not sacred.  The spell description says we recieve a sacred eagle yet the non-sacred eagle is what appears.
				__________________There can be only one.
 |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 05:50 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2006 Location: Minneapolis 
						Posts: 46
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 I'm not familiar with patching on linux, how do I patch my server? Do I just replace the dom3 file with what's in the archive, or is there something else I need to do? 
Some documentation in the archive would be nice   |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 06:56 PM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Aug 2003 Location: Mictlan 
						Posts: 1,767
					 Thanks: 12 
		
			
				Thanked 165 Times in 22 Posts
			
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 Just replace the old files with the new ones in the archive.The two map files in the "maps" folder are new though, so just add them.
 |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 08:16 PM
			
			
			
		 |  
	| 
		
			
			| 
 Colonel |  | 
					Join Date: Apr 2002 Location: Near Paris, France 
						Posts: 1,566
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 
	Quote: 
	
		| DominionsFan said: Awesome! thanks IW!
  
 The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
 
 |  We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work... 
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all... |  
	
		
	
	
	| 
			
			 
			
				November 4th, 2006, 09:07 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2004 
						Posts: 559
					 Thanks: 0 
		
			
				Thanked 4 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 Also, as far as I can tell, the #copy command doesn't do anything for spells. At least, not if you call them by name, and I have no idea what spell numbers are or how to find them.
 -Frank
 |  
	
		
	
	
	| 
			
			 
			
				November 5th, 2006, 12:48 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Aug 2002 
						Posts: 218
					 Thanks: 0 
		
			
				Thanked 2 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 Hm, I guess it doesn't address the issues with monthly remote site searching that people mentioned? |  
	
		
	
	
	| 
			
			 
			
				November 5th, 2006, 09:26 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Sep 2003 Location: Budapest, Hungary 
						Posts: 1,221
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 
	Quote: 
	
		| PDF said: 
 
	We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work...Quote: 
	
		| DominionsFan said: Awesome! thanks IW!
  
 The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
 
 |  I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...
 
 |  Ah I see, but how can we add a nation specific spell for EA Ermor for example? What is the command for it?
 
#school -2 and??
				__________________Dominions 3. Wallpapers & Logos 
-------
 
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
			 |  
	
		
	
	
	| 
			
			 
			
				November 5th, 2006, 02:59 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Oct 2003 Location: Vienna, Austria, Europe 
						Posts: 234
					 Thanks: 62 
		
			
				Thanked 11 Times in 6 Posts
			
		
	      |  |  
    
	| 
				 Re: Dominions 3 Patch Now Available! 
 Great Patch and nice new map. Good Work ! |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |