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  #161  
Old November 5th, 2006, 11:40 PM

Yimboli Yimboli is offline
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Default Re: 1.08 bugs.

Quote:
Suicide Junkie said:

It would really silly if completely destroyed armor were to regenerate.

That depends on if you view the ship's complement of organic armor as distinct components or as a regenerative skin (akin to playing as zerg in starcraft). I view it as the latter.
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  #162  
Old November 6th, 2006, 12:28 AM
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Default Re: 1.08 bugs.

Is it possible to create a component that can regenerate itself even after it has been 100% destroyed?
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  #163  
Old November 6th, 2006, 12:31 AM
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Default Re: 1.08 bugs.

It might be possible if you set the operable damage amounts in settings.txt to 100% damage (101%?) or something like that.
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  #164  
Old November 6th, 2006, 12:58 AM

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Default Re: 1.08 bugs.

Just give the hulls a small amount of regnerative capability. That should make the armors regenerate even when dead.
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  #165  
Old November 6th, 2006, 09:31 AM
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Blade W Blade W is offline
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Default Re: 1.08 bugs.

I made with some AIs a Share Combat Report teatry. When I tried to replay the battle I got a "Cannot replay this combat" message.
I'm not sure if it's a bug.
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  #166  
Old November 6th, 2006, 12:29 PM
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Baal Baal is offline
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Default Re: 1.08 bugs.

I can make a planet move in simultaneous play. If the planet is owned by me and has one of my ships above it I can select the planet and the ship at the same time and tell them to move somewhere and the planet follows the same orders as the ship.

Simultaneous play troop invasions never invade.

In turn-based play if I select a battleship with 13 movement points/turn and 2 dreadnaughts with 11 movement points/turn then tell them to move somewhere the dreadnaughts keep up with the battleship regardless of running out of movement points.
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  #167  
Old November 6th, 2006, 03:15 PM
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Default Re: 1.08 bugs.

Quote:
Baal said: I can make a planet move in simultaneous play. If the planet is owned by me and has one of my ships above it I can select the planet and the ship at the same time and tell them to move somewhere and the planet follows the same orders as the ship.
Does the planet go through warp points? (Imagine preparing 8 billion people for THAT!) Seriously, this would be a super-cool game ability if it were available as the final stage of a LONG research project. As a bug, though, it is hilarious and horrifying.
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  #168  
Old November 6th, 2006, 03:27 PM
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Default Re: 1.08 bugs.

I have noticed that if I have a ship set to survey a system and it moves over another ship set to survey it will pick up the other ship and move it along till the first one (the pick-er-up-er) runs out of movement points. I have had this happen to create a daisy-chain of three ships once.
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  #169  
Old November 6th, 2006, 04:57 PM
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Default Re: 1.08 bugs.

I didn't wait to see. It was moving one hex at a time.
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  #170  
Old November 6th, 2006, 06:13 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: 1.08 bugs.

Quote:
AngleWyrm said:
Is it possible to create a component that can regenerate itself even after it has been 100% destroyed?
The thing to do is give all 'organic' hulls an innate regeneration ability. That way, there will be some regeneration ability even if all of the armor is damaged. Thus, organic armor will be more effective when installed in organic hulls -- as it should be!
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