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November 20th, 2006, 01:38 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
OK, game has been reset, no Ulm. CHECK YOUR NATION and make sure it is correct - this has been a rough start and it's conceivable there could be some sort of mixup.
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November 20th, 2006, 02:54 AM
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Corporal
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Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
Mines still mine (PANGEAE)
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November 20th, 2006, 04:06 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Late Age game random settings, random nations
What? My brother could not get the IP of the server yesterday as the forum was down. he was going to play the turn today.
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November 20th, 2006, 04:39 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
Didn't he have the IP when uploading the pretender then?
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November 20th, 2006, 04:46 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Late Age game random settings, random nations
Wow, this thread is 10 pages long and we still have not played turn 1, u got to laugh.
So what now? Continue as we are? Or go for 3rd time lucky?
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November 20th, 2006, 04:51 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
People are really itching to get the game moving. If someone hasn't even played turn 1 after two days, it's understandable that people would want to move on without him.
I haven't erased the old game. I can put it back up. In fact that is what I will do. I will put the old game on port 2001 and the new game on port 2002 until people figure out whether Ulm will actually play or not.
Both games are on untimed quickhost, which will set to 24h quickhost once a turn actually gets played unless someone objects.
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November 20th, 2006, 05:14 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Late Age game random settings, random nations
24h quickhost sounds good. Even if someone does object, well, if the game goes too slowly, like this one has up to now, people will lose interest.
I'll quite happily play in both games as long as they are both up.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 20th, 2006, 06:02 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Late Age game random settings, random nations
Quote:
Teraswaerto said:
24h quickhost sounds good. Even if someone does object, well, if the game goes too slowly, like this one has up to now, people will lose interest.
I'll quite happily play in both games as long as they are both up.
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That would be funny, u could try alternate strategys or get trashed twice, like a alternate reality...
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November 20th, 2006, 07:22 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Late Age game random settings, random nations
Done my turn in both games.
So whatever is ok with me.
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November 20th, 2006, 09:01 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
Whatever is ok with me as well... done my turn in both games.
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