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November 24th, 2006, 08:44 PM
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Major General
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Join Date: Sep 2006
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Evil musings...
Just been having some evil thoughts on the Madallion of vengeance magic item, but I have never used it so far, as anyone got any details on it? Specifically area of effect, damage?
Feel free to guess my evil ideas concerning this item...
Also, why not share your  side with the Dom3 community and tell us about your most evil tricks/tactics that you have managed to successfully carry out while playing Dom3.
Can involve any aspect of play, not just magic items...
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November 24th, 2006, 09:25 PM
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National Security Advisor
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Re: Evil musings...
Medallion of Vengeance is about like a fireball explosion, I think.
Phoenix Pyre comes immediately to mind as something that can be very evil to either friend or foe or both.
Bane Venom Charms on stealthy units can do evil things to rich enemy provinces. Of course, they can also be snagged by patrollers and used against you or your allies.
Laying waste to a rich enemy province with pillaging and then moving on in time for the enemy army to show up for battle and find you missing and shockingly few supplies left in the province when they arrive, is rather evil.
Assassinating enemy commanders just before a battle so that only half of his army shows up for combat is also rather evil.
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November 24th, 2006, 10:33 PM
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Sergeant
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Re: Evil musings...
The evilest thing I've really done was learned from this board. Cast Wind Ride in an enemy province and send enemy generals to a lab full of charmers.
That and, in Multiplayer, I like to mess with my opponent's heads by naming my undead generals after enemy generals I've killed.
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November 25th, 2006, 12:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Evil musings...
flying scouts in some nations can be used as kamikaze attackers
nations with cheap assassins
sending a scout to the arena battles
none were very effective in Dom2 but I havent tested them in dom3
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 25th, 2006, 12:45 PM
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Brigadier General
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Join Date: Oct 2006
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Re: Evil musings...
cheap F2 mages such as abysian mage/priests casting phoenix pyre could be nasty to disrupt enemy armies with the added advantage of their fire damage (i hope) explosion not hurting your troops (if its fire damage that is)
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November 25th, 2006, 02:08 PM
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Major General
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Join Date: Aug 2000
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Hard to beat Swarm + Haunted Forest for silly evil
Does take high nature and some death, 'tho.
If you have immortal death mages, Summon Lammashastas has no downside other than cost of the gems.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 25th, 2006, 02:11 PM
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Brigadier General
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Re: Hard to beat Swarm + Haunted Forest for silly evil
Demiliches anyone?
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November 25th, 2006, 03:04 PM
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Major General
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Join Date: Aug 2000
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Immortal death mages
Or your Vampire or Lich royal, if you chose one for a pretender, or a Vampire Count from Sanguine Heritage, or Etimmu if you're the Ashen Empire.  These guys are also obvious early HoF entries, because dying a lot makes you famous... so go charge those indys.
If you're R'lyeh, get those Void Spectres out and about, and drive enemy pretenders insane. It's permanent, and you can drive up their insanity score to 100... and IIRC they're something like Stealth +20, giving them some time before they get caught.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 25th, 2006, 03:40 PM
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Brigadier General
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Join Date: Oct 2006
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Re: Immortal death mages
Isnt the limit for insanity 50? Also, i like to make my void spectres into assasins, give them a lucky coin, starshine skullcap, black heart (take some blood on the pretender) and an eye of the void. He has s5, ethereal, luck, high stealth, causes insanity, can assasinate and can cast soul slay (he has S5 and a +2 penetration item), making him very deadly. If possible i also give him stymphallian wings so he can fly. Some-times I also script him to enslave mind if hes facing lesser commanders/bodyguards (nothing makes you laugh like making the enemies bodyguards attack him).
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November 25th, 2006, 05:35 PM
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General
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Re: Immortal death mages
A really good idea is to put medallions of vengeance on flying units, especially the demon assassin for Abyssia, that way you can be sure to take out the enemy in battle, and have a shot of taking the target with you in assassination attempts, rather than have a lucky arrow explode your unit in the middle of your own troops. Plus, since it's Abyssia, you don't have to worry as much about the fire effects. You can even alternate these suicide bombers with other fireproofed demon assassins which are fully equipped with things like hellswords, ring of regeneration, rime armor (great because it boosts the types of damage you're throwing around to 3, 4 if you've got archers with storm-bows, and the more types of damage you're slinging, the harder it is for the enemy to resist), etc, and ready to take advantage of the explosion's aftereffects. You can do this in waves for greater carnage with scripting. Because this type of troop is reasonably tough, they'll probably do well in the fight, and the explosions will only start happening exactly when you want them to, AFTER (and if) the battle starts going bad. This type of troop also has two (two!) poison dagger attacks, so tough enemies have, at bare minimum (see above) two types of damage to worry about. When fighting Niefel giants, you can already have your enemy worn down by poison, and then suddenly hit by multiple (for Niefel) double-strength fireballs. It gets messy.
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