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December 2nd, 2006, 04:38 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Inti,s SEV Game
Hm i will take
Race Pick: bottom, #3 from right (Red Cobra from Front)
Ship: bottom, #1 (left to the insects)
Logo: Bottom #1
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December 2nd, 2006, 08:48 PM
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Corporal
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Join Date: Nov 2003
Location: Vienna/Austria
Posts: 58
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Re: Inti,s SEV Game
Ok, I've just joined
After some quick testing I discovered two bugs which should be corrected before we start (at least the first one):
1) Ship mounts: you can use massive mount on a frigate. In the general desription it's stated that this mount is for 1500kt and up, but in fact it's from 100kt up.
2) The component "Operations Center" (space based intelligence center) is in the tech area Applied Reasearch (instead of Intelligence).
Another potential problem I found is in DamagaTypes.txt: "Normal Matter" lists only one shield type (Molcular Shielding), the other two (energy and hybrid) list four (normal, molecular, energy and phased). I don't know if this will work as intended?
Vezzra
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December 2nd, 2006, 08:58 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Inti,s SEV Game
If a shield type isn't listed, a weapon does normal damage to it.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 2nd, 2006, 10:24 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Inti,s SEV Game
Vezzra , did you downloaded the latest fix for the eclipse mod, if not please check it out !!
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December 2nd, 2006, 10:31 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Inti,s SEV Game
Did PBW get that fix?
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 2nd, 2006, 11:16 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: Inti,s SEV Game
After some trouble I managed to get v1.0 Beta. Is that up to date? probably not if it's just 1.0.
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December 3rd, 2006, 05:57 AM
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Corporal
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Join Date: Nov 2003
Location: Vienna/Austria
Posts: 58
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Re: Inti,s SEV Game
Quote:
Intimidator said:
Vezzra , did you downloaded the latest fix for the eclipse mod, if not please check it out !!
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Well, AFAIK there have been two fixes out until now, I applied both of them before my tests...
Vezzra
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December 3rd, 2006, 07:37 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
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Re: Inti,s SEV Game
Shouldnt Kevin give this thread a visit
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December 3rd, 2006, 09:44 AM
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Corporal
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Join Date: Nov 2003
Location: Vienna/Austria
Posts: 58
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Re: Inti,s SEV Game
So now I've joined and uploaded my empire file.
I took:
Logo: 2nd row, first column
Shipset: 4th row, 1st column (Sithrak)
Race Pic: 3rd row, 1st column
Unfortunately a first problem arises in me being absent from Thursday to Sunday. That will hurt, because with 48 hour turns I will miss one or two of the very first turns
That is, unless you wait until Saturday to start the game (then I shall be able to du my turn in time) or put the game on ALPU. Which I would appreciate very much, but of course I'll understand if you do not want to wait any longer.
In this case I think I would have to withdraw, because the first turns are crucial (furthermore, IIRC the AI has not been done for this mod yet, so having the AI doing turns if someone misses the deadline will be devastating anyway).
Sorry for raising that right at the start...
Vezzra
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December 3rd, 2006, 10:38 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Inti,s SEV Game
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