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  #491  
Old December 7th, 2006, 12:05 PM
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FAJ FAJ is offline
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Default Re: MP: Newbie Game EA (Open)

Are we patching to 3.04?
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  #492  
Old December 7th, 2006, 01:53 PM

FrankTrollman FrankTrollman is offline
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Default Re: MP: Newbie Game EA (Open)

Quote:
llamabeast said:
Ooh, also I want to know - how is Yomi trapped within a web of magical power?
That's actually going to be a surprise.

I'll be able to give a tell-all in about 2 turns probably, but right now I have to keep mum about it or FAJ will rearrange his troops to minimize losses.

Quote:
And Frank, do you know why my flaming arrows didn't work?
In the 3.00 version, Poison Arrows don't flame. So your "Sauromatian Archers" were shooting flaming arrows and your "Androphag Archers" were not. That's fixed later on.

Quote:
What's "Power of the Ankh"?
It's a unique magical artifact that casts Life After Death at the beginning of every battle, which gives every living creature on my side a second chance as a soulless. Soulless are crappy beyond belief, but have no encumberance, so they are pretty much the preferred state for Wizards (commanders retain that status and spellcasters retain their paths in their second chance). The important part however is that when Shadowblasts eliminated whole squads, they didn't make holes in my army, so subsequent shadowblasts targetted the same area. In short, holding the Ankh roughly halved the effect of your magical artillery. And it caused there to be a really big pile of Undead showing up on the field which caused unscripted death mages to panic and start casting Dust to Dust (which is quite effective at taking out Soulless, but no more so than a Broadsword would be, those guys are terrible).

In short, the Ankh gives a second life to all my mages and causes warriors to turn into decoys instead of corpses when killed.

I think it's supposed to turn armed warriors into soulless warriors instead of regular soulless, which would be more threatening, but that bug affected me less than the flaming arrows bug affected you, so I'll take it.

Quote:
If I'd been fighting one of your earlier armies (back in the days of Arcoscephale) I think I'd have won.
Oh definitely. That army was powered by the fact that Evoation 6 was then new and terrifying and when combined with Demons of the Celestial Rivers (who are pretty tough), made short work of enemy forces. I mean, we defeated Arco's Myrmidons the same way we stopped Helheim's first attack into our lands: tie them up with expendible units and drop Sulphur Haze on the whole battle - everyone dies both elites and lion clan warriors. Then we pat ourselves on the back because Lion Clan Warriors are really cheap and Myrmidons/Helhirdings are really expensive. Obviously that wouldn't have been a viable strategy against a pile of Mounted Longdead.

Today we have a bunch of level 8 magics and we don't use those old "one-for-me-one-for-you" tactics.

-Frank
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  #493  
Old December 7th, 2006, 02:36 PM

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Default Re: MP: Newbie Game EA (Open)

I can't connect to the server. That's bad.

-Frank
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  #494  
Old December 7th, 2006, 02:40 PM
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Default Re: MP: Newbie Game EA (Open)

Re arrange my troops to minimize losses?! How am I suppossed to arrange 400 bakameno archers?

P.S. I cant connect to the server either. i tried logging in to see if there was even a way to re arrange .
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  #495  
Old December 7th, 2006, 02:43 PM

Shovah32 Shovah32 is offline
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Default Re: MP: Newbie Game EA (Open)

Quote:
FrankTrollman said:
But it also means that they can no longer be trusted to keep their borders with Tien Chi. It is regretable, but it seems inevitable that we will drift into war with Pangaea, and through them with Abysia. It's unfortunate, but at this moment we don't see any other eventuality.
To be honest we are quite offended by this. We, the proud nation of abysia simply planned to expand on past you, our neighbour but im guessing(from what you said) that that isnt possible.
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  #496  
Old December 7th, 2006, 02:45 PM

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Default Re: MP: Newbie Game EA (Open)

Quote:
FAJ said:
Re arrange my troops to minimize losses?! How am I suppossed to arrange 400 bakameno archers?

P.S. I cant connect to the server either. i tried logging in to see if there was even a way to re arrange .
Well... I''m glad it's not just me. But I'm not glad that this is happening. I'm honestly not sure if I managed to get a turn in or not. It said "turn uploaded" but then it said I hadn't done my turn, and then it closedthe connection. Ironhawk!

-Frank
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  #497  
Old December 7th, 2006, 02:46 PM
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Default Re: MP: Newbie Game EA (Open)

I think he implied that you two would go through the computers lands together, sharing spoils of war.

Hes going to finish me off before he kills you, don't worry.
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  #498  
Old December 7th, 2006, 02:55 PM

Shovah32 Shovah32 is offline
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Default Re: MP: Newbie Game EA (Open)

Sorry about that frank, i seem to have mis-read it.
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  #499  
Old December 7th, 2006, 04:20 PM

Ironhawk Ironhawk is offline
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Default Re: MP: Newbie Game EA (Open)

Quote:
FrankTrollman said:
I''m glad it's not just me. But I'm not glad that this is happening. I'm honestly not sure if I managed to get a turn in or not. It said "turn uploaded" but then it said I hadn't done my turn, and then it closedthe connection. Ironhawk!
Unforutnately, sheap has not moved this game over to his linux machine yet so I am unable to check on it without his assistance. I can, however, tell you that sheap's network does appear to be up. So, it is more likely that either the server machine itself, or the dom3 server instance has crashed. This would mean that the turn-timer clock is not running, nor are turns processing. That is only a best guess tho.

Do make sure to flog Sheap about this when he gets in to work and starts posting, which should be soon.
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  #500  
Old December 7th, 2006, 05:09 PM

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Default Re: MP: Newbie Game EA (Open)

Server is nagot gick fel. Apparently Illwinter has added a "feature" that allows them to find and crash existing servers when a new patch comes out. The good news is that this means we can upgrade to the latest patch. The bad news is that we must upgrade to the latest patch. I will take care of this today. The turn timer, naturally, will be reset.
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