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December 12th, 2006, 03:45 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: Mod: Stigian Corruption
No, I was just responding to some reports that national summons are impossible. Never mind...
__________________
Just because you're paranoid doesn't mean they're not out to get you.
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February 14th, 2007, 08:46 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
Version 0.21
-Made bonded summonable
-Changed some sprites
-Other minor changes
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February 17th, 2007, 03:11 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
Version 0.23
Mater Mundi summons 2 enforcers; Lord Arbiter summons 3 pikes; Despoiler summons 5 undead.
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February 28th, 2007, 03:52 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Mod: Stigian Corruption
Gave the "Pathwalker" four hands (he had two). He has 4 in "Nephilim" mod but I forgot to change that in "Stigian Corruption".
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February 28th, 2007, 04:16 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Mod: Stigian Corruption
Amos, do all your nations from a certain age work together? For example can I put all your late era nations in one game without conflicts?
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February 28th, 2007, 08:49 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Mod: Stigian Corruption
Unless I made a mistake, yes they should work together.
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March 13th, 2007, 08:22 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Mod: Stigian Corruption
Version 0.24
-Added 4 more units;
-Changed some sprites;
-Changed prices.
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March 14th, 2007, 11:44 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
Version 0.25
Key Keeper uses magic missile now.
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March 14th, 2007, 01:11 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
Version 0.26
-Despoiler is undead (added poison and cold resists, removed ethereal);
-Changes to inventories.
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March 14th, 2007, 03:18 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Mod: Stigian Corruption
You were going to play with balance. Is this a player nation, or is it still a better AI.
And is there any way you could split this and bring back the "early version made them all like gods" that you talked about?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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