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December 27th, 2006, 06:41 AM
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National Security Advisor
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Re: the Mappers Wishlist
There are too many variables for it to work like that. It won't work, not that way. Adding magic spells to certain provinces is much more feasible. Arrow Fend for both sides of the battle in all provinces that are caves, as an example.
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December 28th, 2006, 12:29 AM
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General
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Re: the Mappers Wishlist
I don't care how it would work as long as it works. What about the possibility of certain creatures who can't leave certain types of provinces, such as underground, forests, deserts, mountains...in the same way as water-breathing creatures can't leave the water unless they're amphibious or have magical support? Mythologically, this would make a lot of sense for a LOT of creatures.
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December 28th, 2006, 09:24 AM
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National Security Advisor
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Re: the Mappers Wishlist
Quote:
HoneyBadger said:
I don't care how it would work as long as it works. What about the possibility of certain creatures who can't leave certain types of provinces, such as underground, forests, deserts, mountains...in the same way as water-breathing creatures can't leave the water unless they're amphibious or have magical support? Mythologically, this would make a lot of sense for a LOT of creatures.
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This idea would require some work, but it's very interesting because at least Hama Dryads already have a somewhat similar ability: they can't leave their home province without getting weaker (losing hp).
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December 28th, 2006, 04:37 PM
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National Security Advisor
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Re: the Mappers Wishlist
According to the description, Blood Guards and Blood Lords also share that same drawback. Home province only or they start dying.
Edi
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December 31st, 2006, 04:24 AM
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Re: the Mappers Wishlist
So you could have for instance a Will'o'the'whisp creature that can only be found in swamps and cannot-by itself anyway-leave the swamp it's in, but you could still recruit it.
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December 31st, 2006, 05:41 AM
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National Security Advisor
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Re: the Mappers Wishlist
Will'O'Wisps are battle summons available at about Conjuration 7. Fire 1, 1 gem, appear in the edges of the battlefield.
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December 31st, 2006, 07:23 PM
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Re: the Mappers Wishlist
I wasn't aware of that spell.
Well then something a little less powerful would probably be appropriate. How about dinosaurs? they're always fun.
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January 3rd, 2007, 12:06 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: the Mappers Wishlist
We have
#nostart
#start
#specstart
But I have some scenarios in mind where it would I need to be able to specify those as applying only to Human or Computer players. Im not sure how many of them or what form would be simplest.
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January 3rd, 2007, 11:10 PM
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Join Date: Oct 2006
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Re: the Mappers Wishlist
Gandalf, to save on confusion, is your last post a reply to mine or are you just starting a new request? If it's to me, then I'm not sure what you mean. Thanks.
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January 4th, 2007, 12:45 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: the Mappers Wishlist
It was a new request.
I was playing with the Tower map and I wanted to set it up so that the human player always started at the bottom. The description would be "fight your way to the top of the tower. You only have to fight one enemy at a time but that last one is going to be a whopper" or something like that. But with the commands we have now, I cant figure out how it can be done without selecting the nation that the human plays.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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