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  #11  
Old January 4th, 2007, 06:12 PM
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Default Re: Some random SE:V questions

Has any one made a tool or utility yet that allows you change the game files without having to hunt through them? A tool or utility program that allows you to make changes to important settings in a generally easy to use UI?
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  #12  
Old January 4th, 2007, 07:49 PM

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Default Re: Some random SE:V questions

Slick: Yeah, I know. A bit of a pain. This was with 1.17, so hopefully MM fixes the Load Cargo method some time.

Once it works it'll be far more flexible than SEIV's system..
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  #13  
Old January 5th, 2007, 02:23 AM
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Default Re: Some random SE:V questions

Quote:
Atrocities said:
Has any one made a tool or utility yet that allows you change the game files without having to hunt through them? A tool or utility program that allows you to make changes to important settings in a generally easy to use UI?
You mean the data files? If so you can use Devnulls Editor...

http://www.devnullsoftware.com/se5/

Of course you can't mean that...you love to use Notepad....
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  #14  
Old January 15th, 2007, 06:44 PM
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Default Re: Some random SE:V questions

5) Do alliances stack with treaties?

6)Is it possible to have planets & moons in the same sector? If so, do we not see them simply because the way the data files are written?

7) How exactly does ship/fleet experience affect things?

8) Can planets without a spaceyard in the sector repair damage to their facilities?

9) Can someone explain the way "loyalty" works in detail? It seems that there are several similarities to "happiness" but there are far fewer ways that you can improve it. The only ways I've found are a couple of cultural achievements that improve it. Are there any other ways to improve loyalty?
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  #15  
Old January 15th, 2007, 07:03 PM

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Default Re: Some random SE:V questions

5. No. They're intended to replace treaties, and the alliance is suppose to act as a single "empire" for diplomatic purposes as far as I can tell.

6. Yes and yes. See the Balance Mod for an example of how to do this. The display is a bit buggy though (the plants clip in and out of each other)

7. There's a text file that determines it. In stock, pretty much like it did in SEIV.

8. No. Go figure.

9. No idea.
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  #16  
Old January 15th, 2007, 07:21 PM
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Default Re: Some random SE:V questions

Thanks, PD.
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  #17  
Old January 15th, 2007, 08:34 PM
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Default Re: Some random SE:V questions

The default fleet experience effects are much smaller in SE5.
No more +50% legendary.
It maxxes out at +10% in stock SE5

But you can, in theory, throw any ability you like in there, not just to-hit modifiers.
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  #18  
Old January 16th, 2007, 03:02 AM
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Default Re: Some random SE:V questions

Hmmm. Checked out that text file; experience only improves ability to hit.
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  #19  
Old January 16th, 2007, 04:28 AM
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Default Re: Some random SE:V questions

You should take a look at the SFTC (or SFTC-Lite they are the same file) if you are looking for a few ideas.
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  #20  
Old January 20th, 2007, 11:00 PM
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Default Re: Some random SE:V questions

10) This is just silly, but how do you get a ship with a Beta Displacement Pulser (storm killer) to move into a sector with a damaging storm? I turned off all the "don't move into xxx" options I could find but it seems my ship won't go into that storm no matter what I do.
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