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				January 6th, 2007, 08:21 PM
			
			
			
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				 Re: Orcs, goblins and humans? 
 The most important difference between modern fantasy concepts and the ones expressed in Dominions and mythology, is that, if you're just a little different from a normal, everyday, Joe-schmoe human, you're likely to command powerful magical forces. Dwarves have them, goblins have them, if there were orks in the game, you can bet they'd be rockin' the blood-magic. Races also tend to be a little smarter and a lot more interesting and varied than you'll find in the pages of the "average fantasy novel". You need to be smarter, even when you're a goblin, because if you're not, your nation, kids, friends, house, and god are toast. And yes, the hero still always wins, but sometimes the hero is a demon-cannibalizing mutant samurai. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				January 6th, 2007, 11:31 PM
			
			
			
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 Major |  | 
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				 Re: Orcs, goblins and humans? 
 I really want to mod the heros for yoni into characters from such as inuyasha. It is my secret shame. |  
	
		
	
	
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				January 6th, 2007, 11:36 PM
			
			
			
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				 Re: Orcs, goblins and humans? 
 
 
 
 
 
 
 
 
 now we all know.
 
				__________________You've sailed off the edge of the map--here there be badgers!
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				January 7th, 2007, 06:13 AM
			
			
			
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				 Re: Orcs, goblins and humans? 
 Faenaris -- as everyone else has already convinced you -- the national variety (and variety in general) in Dominions 3 will be more than enough to sate your desire for fantasy.  If still you really want that Warhammer-esque experience, I've produced four relatively-balanced nation mods based on Britannia/Empire, Wood/High Elves, the Vampire Counts, and the Dwarves.  You can find 'em in the mods sub-forum on here once you get the game.  Have fun playing! |  
	
		
	
	
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				January 7th, 2007, 07:18 AM
			
			
			
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				 Re: Orcs, goblins and humans? 
 Ooooh, interesting, zepath! I'm gonna download those and play them after I tried the "vanilla" version of Dom 3. But I will most certainly try them.   |  
	
		
	
	
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				January 8th, 2007, 05:32 AM
			
			
			
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				 Re: Orcs, goblins and humans? 
 (Sorry if I missed a post that makes mine obsolete) 
There was a mod for Dom2 which featured 2 full-fledged orcish tribes, with a bit of work I'm sure it can be adapted into Dom3 and you can have your Orcish Experience (TM)  
				__________________I'm in the IDF. (So any new reply by me is a very rare event.)
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				January 8th, 2007, 03:36 PM
			
			
			
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				 Re: Orcs, goblins and humans? 
 
	Quote: 
	
		| PDF said: 
 
	Uruk-haisQuote: 
	
		| PrinzMegaherz said: For me, the biger Bakemono just look like orcs in samurai armor
 
 |   ! 
 Wish_for_Blood_Slaves,
 Sidhe will be back in the next patch I suppose, already most units are in the game (near id 1650, mixed with Lanka)
   
 |  I played a ME "Cradle of Dominion" game with only recruiting Dai-Bakemos as a personal constraint. Yeah, it pretty much played like I'd expect an Uruk-Hai faction to.
 
(Favorite bit: Army of Dai-Bakemo longbows vs. army of Man longbows. Although watching inconcievably large Pangean hordes break on knots of disciplined infantry was heart-warming.) |  
	
		
	
	
	
	
	
	
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