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				January 5th, 2007, 01:37 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2004 
						Posts: 449
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				Thanked 3 Times in 2 Posts
			
		
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				 Re: 10 player hosted middle era slower game 
 I see no reason why anyone should have to risk staling on account of a weekend trip. I'm all in favor of stopping the timer for a day or 2. |  
	
		
	
	
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				January 6th, 2007, 12:51 PM
			
			
			
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 Corporal |  | 
					Join Date: Dec 2003 
						Posts: 71
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				 Re: 10 player hosted middle era slower game 
 I agree and in the spirit of the slow game, I will set it to quickhost only. |  
	
		
	
	
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				January 7th, 2007, 05:54 AM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2006 Location: Ghent, Belgium 
						Posts: 1,333
					 Thanks: 39 
		
			
				Thanked 59 Times in 43 Posts
			
		
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				 Re: 10 player hosted middle era slower game 
 Thanks for the effort guys.  I was going home to my folks for the Bachelor party of my sister (well, the one of the guy she's going to marry), so the idea was to stay over at my folks for the nights before and after that.  But since it got quite fun, and quite late/early, I decided to skip bed and come straight back to my place with the first train of the day   .  I'll be playing my turn soon.
 
Also, I can warn you already: In two weeks I'll be gone a couple of days again for another party  
				__________________ 
				Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ  adiuvari posse.
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				January 7th, 2007, 12:25 PM
			
			
			
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 Major General |  | 
					Join Date: Sep 2006 
						Posts: 2,198
					 Thanks: 90 
		
			
				Thanked 32 Times in 22 Posts
			
		
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				 Re: 10 player hosted middle era slower game 
 Why not leave it just on no timed quickhost?  So far everyone seems to be getting there turn in pretty fast.
 If a player starts stalling, you can switch the timer back on.
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				January 7th, 2007, 11:32 PM
			
			
			
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 Corporal |  | 
					Join Date: Dec 2003 
						Posts: 71
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				 Re: 10 player hosted middle era slower game 
 I dont mind either way.
 Anyone else have an opinion?
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				January 8th, 2007, 01:27 AM
			
			
			
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 Sergeant |  | 
					Join Date: Sep 2006 Location: The Hidden Grove 
						Posts: 377
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				 Re: 10 player hosted middle era slower game 
 I would prefer to keep the timer on, but I won't complain either way.
 Speaking of which, I probably need to take my turn.
 
				__________________ 
				Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis |  
	
		
	
	
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				January 8th, 2007, 01:02 PM
			
			
			
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 Captain |  | 
					Join Date: Nov 2006 Location: Sweden, Ume� 
						Posts: 991
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				 Re: 10 player hosted middle era slower game 
 keep the timer on unless someone askes for a temporary pause and have a reason why they can't do a turn. |  
	
		
	
	
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				January 9th, 2007, 12:32 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2004 
						Posts: 449
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				Thanked 3 Times in 2 Posts
			
		
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				 Re: 10 player hosted middle era slower game 
 I consistently have a devil of a time get my turn file downloaded from this server - is it just me or do the other players have the same problem? I have yet to get a full download of the current turn (#8, I think), using 2 different computers on 2 totally separate net connections. If the early (100kb) files are this much trouble, what will it be like when the files are 500-1000kb?
 I ask because I'm going to need a replacement in this game. I've had a ton of long-term workload dumped on me, and I need to cut way back on extraneous activities for a while. But I want to be able to tell potential fill-ins what they might be getting themselves into.
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				January 9th, 2007, 01:45 PM
			
			
			
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 Captain |  | 
					Join Date: Nov 2006 Location: Sweden, Ume� 
						Posts: 991
					 Thanks: 5 
		
			Thanked 1 Time in 1 Post
		
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				 Re: 10 player hosted middle era slower game 
 I also had this problem, but later on it went well (mayb it was a temporary thing) |  
	
		
	
	
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				January 9th, 2007, 01:55 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2006 Location: Ghent, Belgium 
						Posts: 1,333
					 Thanks: 39 
		
			
				Thanked 59 Times in 43 Posts
			
		
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				 Re: 10 player hosted middle era slower game 
 I'm having no problem at all. (and my computer is piss-poor, and needs serious replacing) 
				__________________ 
				Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ  adiuvari posse.
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