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January 27th, 2007, 04:27 AM
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Corporal
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Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Game Early Era - Glory of The Gods - Started
That was me, sorry, this was emergency about my internet connection. It's fine now.
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January 27th, 2007, 01:23 PM
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Sergeant
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Join Date: Jan 2004
Posts: 223
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Re: New Game Early Era - Glory of The Gods - Started
Sorry you staled mate .
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Regno Dominatio
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January 29th, 2007, 05:20 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Increasing the turnaround time?
This game has moved very fast and I like the 24hr quickhost for the first 20 - 30 turns. However when you enter the midgame, have a large empire, access to alot of spells etc...24hr quickhost is too, well, quick...it gets very tiresome having to do a turn every day no matter what.
So how would everyone feel if I asked Strages Sanctus/Manuk to move to a 48hr quickhost from turn 31? I believe a 48hr quickhost would result in a better endgame with no complaints from anyone over lack of time, rushed turns etc...
Who would be in favour? Who would be against?
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January 29th, 2007, 05:33 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Increasing the turnaround time?
I'm ambivalent. I like the 24 hour turns, but certainly have no objection to moving to 48 if that makes for a better experience for several people.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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January 29th, 2007, 05:49 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Increasing the turnaround time?
I'm in several games and would be happy to move to a 48 hr quickhost. We could compromise on 36 hrs? That way, unless you're last, you can generally skip a day if you have to.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 29th, 2007, 06:04 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Increasing the turnaround time?
I think extending the deadline is a good idea at some point, but currently I find 24h to be enough for this game.
If people need more time that's fine.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 29th, 2007, 06:07 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
Thanks: 0
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Re: Increasing the turnaround time?
I can go either way.
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January 29th, 2007, 06:36 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
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Re: Increasing the turnaround time?
24 hours is fine for me right now. I think the first person to declare they need more time should trigger the increase in host time, not some arbitrary turn. But please don't be afraid to ask for a host increase time!
Apparently in another game there was a person whose empire got really big and I guess was too embarrased to ask for a host time increase and couldn't do his turns on time. But he never piped up about it so everyone assumed all others were doing fine.
So speak up if you need the time!
--Kydorias, Lord of R'lyeh
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January 29th, 2007, 07:40 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Increasing the turnaround time?
Well 6 people have replied so far, with no one really against and 2 for, so I will take Dr Praetorious suggestion and ask Strages Sanctus/Manuk to move this game to a 36hr quickhost. A bit of a breather and thinking time for all.
Also because its quickhost, remember as soon as everyone does there turn it generates a turn, so the game will probably still move at 24hr pace most of the time. I only need extra time when work gets mad, busy every now and again.
Cheers to everyone for being so understanding.
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January 29th, 2007, 07:43 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Increasing the turnaround time?
no problem
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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