|
|
|
|
|
January 28th, 2007, 03:08 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
I've opened up a development group on Google that should help us collaborate a little better, especially once we start flinging files around.
http://groups.google.com/group/use4ep-development/
|
January 28th, 2007, 08:28 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Not to be negative, but I am telling you that this selling concept can only end badly. I have been through with it some very skilled and up front people over a Tribes deal and it ended very badly. (I mean VERY badly.)
However if your going to give it a whirl, and can use any of my stuff, I give you permission to do so as long as any portion of my percentage of the profit goes toward PBW as a donation.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
January 28th, 2007, 11:37 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Atrocities, I think I know where you're coming from. That's why I think this will be better (and more fun):
Quote:
Urendi Maleldil said:
Instead of selling it we could distribute it for free exclusively on a special "support PBW" website with a prominent paypal "donate" button.
Then we put the word out to various gaming publications and web sites with a quick press release letting them know that SE4 is still around, people are still modding it, there's an active SE4 multiplayer community out there called PBW, and why don't you stop by for a friendly game?
|
|
February 1st, 2007, 02:49 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Do you guys thing the expansion should include Ed Kolis's Colony Tech Mod 2?
I think having untradeable colony techs without the need to select a special racial trait would be a worthy addition.
|
February 1st, 2007, 03:39 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Without making them racial techs? How does that work?
|
February 1st, 2007, 04:30 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
It exploits a quirk with unique tech area handling. link
|
February 1st, 2007, 05:50 PM
|
|
First Lieutenant
|
|
Join Date: May 2003
Location: Gettysburg Sector
Posts: 785
Thanks: 7
Thanked 5 Times in 5 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
Quote:
Captain Kwok said:
Hadrian got permission to sell the mod in the sense to cover the shipping costs - not for profit.
If it were ever possible to charge money for such a mod, I would think the cash would have to go to something like PBW.
|
Kwok is right, my permission only extended to recovering the costs of making the CD's and mailing them because, at that time, online distribution was cost prohibitive for me. I wasn't gonna make a penny off of it.
|
February 1st, 2007, 07:44 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
You might consider looking at such mods as Adamant's racial traits to see how they use REQUIRED negative values to further limit cheating and such.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
February 2nd, 2007, 03:33 AM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
I though the required abilities field didn't work. I'll have to take a closer look at Adamant.
|
February 2nd, 2007, 05:36 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: [Planning] Unofficial SEIV Expansion Pack
What he is referring to is adding a trait to give, say, 10000 points, then making the colony tech traits cost 10000 points. This strongly discourages players from taking 2 colony tech traits.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|