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				December 22nd, 2006, 03:28 PM
			
			
			
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				 Re: Manual Typos 
 I can't find a list of random events or any discussion of them in the manual. When I was running the tutorial I got a message referring  to a challenge in the Arena, but I couldn't figure out how to send anyone there. |  
	
		
	
	
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				December 22nd, 2006, 03:42 PM
			
			
			
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				 Re: Manual Typos 
 The arena is a spesific one. You may send any commander there, via the "Compete in Arena Deathmatch" commander order available during that single turn. You can only send one champion, and he'll compete against other nations' champions. All matches are fought to death, and the price is lots of experience and a two-handed Trident that bestows the wielder Quickness and can't be removed. The wielder Champion's Trident will be forced to take part in any future Arena matches. |  
	
		
	
	
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				December 22nd, 2006, 05:22 PM
			
			
			
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				 Re: Manual Typos 
 p. 85, Powers per skill level table for magic paths: Lists undead leadership bonus for death magic at +20 per path level, but the actual number that units get in the game, as of patch 3.04, is +30.
 Edi
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				February 1st, 2007, 05:22 AM
			
			
			
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				 Re: Manual Typos 
 Twiceborn does, in fact, work out of combat, at least on mages dying of disease. |  
	
		
	
	
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				February 1st, 2007, 05:25 AM
			
			
			
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				 Re: Manual Typos 
 Also, I can't seem to find Lanka's national summons in the manual.  Am I just missing it? |  
	
		
	
	
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				February 1st, 2007, 05:44 AM
			
			
			
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				 Re: Manual Typos 
 Lanka was added as a new nation in a patch, hence it was not in the manual.
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				February 2nd, 2007, 04:38 PM
			
			
			
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				 Re: Manual Typos 
 Ah!  That makes sense, then.  Thank you.  Is there a listing somewhere not in the manual, then? |  
	
		
	
	
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				February 2nd, 2007, 06:06 PM
			
			
			
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				 Re: Manual Typos 
 They aren't listed anywhere AFAIK. |  
	
		
	
	
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				February 20th, 2007, 06:38 AM
			
			
			
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				 Re: Manual Typos 
 Not exactly a typo, but the description for MA Abysia (p98) is a bit of a cop-out. There have been changes to the nation since EA so something better shouldn't be too difficult. For example "Over time the Abysians have grown further from their progenitor, Rhuax. Burning Ones no longer dwell among the abysians, but the warlocks of the Smouldercone have grown in prominence. Now the demonbred are trained as priests and mages, and a new form of cross-breed, the humanbred, joins the armies of Abysia"
 Although I imagine something better than that could be done.
 
 
 I think a 'gem cost' section for battlefield spells would be useful. I've been informed that gem cost is fatigue/100 rounded down for all spells, but this was not immediately obvious to me and I that explicitly stating gem costs would not cause any trouble - there's definitely space for it.
 
 p233 Light of the northern star: The description includes a question from the writer to the devs. It reads
 "All mages on the battlefield, including enemies, gain one bonus level in Astral magic. Enemies get this bonus also, correct? Yes"
 
 That should perhaps also specify /astral/ mages. This should be obvious for experienced players, but might not be for new ones.
 
 p237 Hell power:
 Again, a question is included in the text. This time it is not answered: "The caster gains a Blood magic (or is it all paths?) bonus of 2..."
 
 The description for Undead mastery (p242) is misleading: "The caster takes control of all undead units on the battlefield. That means all of them"
 In fact it does not: the spell is 'magic resistance negates easily'. This is noted in the 'special' column as MR+, but that could easily be missed by a new player.
 
 p264: Crusher. 'crusherknack' is not defined anywhere. I can guess what it does from the in-game description, but I think it would be better to actually state what the effect does rather than use terms like this...
 Actually, I forget exactly what it does. Something like 'double damage on constructs' IIRC.
 
 p266: Mage Bane: apparently also has a chance of instakilling magic creatures
 
 p270: Harvest blade: In dominions 2 this weapon always hit when attacking (Att value was relevant for repels only). If this is still the case, it is not mentioned.
 
 p277: Cat charm: I seem to recall that this has some kind of effect on seduction (not mentioned in the manual), but I could be mistaken.
 
 p279: Sanguine dowsing rod: The description is fairly good, but it could mention the value of the blood hunt bonues (+2 to blood magic for hunting IIRC).
 
			
			
			
			
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				February 20th, 2007, 11:41 AM
			
			
			
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				 Re: Manual Typos 
 
	Quote: 
	
		| Nick_K said: Not exactly a typo, but the description for MA Abysia (p98) is a bit of a cop-out. There have been changes to the nation since EA so something better shouldn't be too difficult.
 
 |  The descriptions for the nations are the same as the in-game text.  Since the descriptions for MA and LA Abysia are essentially the same, there was no sense in duplicating the text, and KO had not written any new text.  I was not going to write the history myself as I am not the keeper of the Dominions lore.
 
	Quote: 
	
		| I think a 'gem cost' section for battlefield spells would be useful. I've been informed that gem cost is fatigue/100 rounded down for all spells.
 
 |  It is, and this is explicitly noted at the bottom of page 225.
 
	Quote: 
	
		| p233 Light of the northern star: The description includes a question from the writer to the devs. It reads "All mages on the battlefield, including enemies, gain one bonus level in Astral magic. Enemies get this bonus also, correct? Yes"
 
 |  I think this was listed previously in this thread, because this is one of the corrections that was made to the 2nd edition of the manual.
 
Thanks for all the help in correcting typos, guys.  A lot of them were fixed thanks to all your eagle eyes and the game should be shipping with a revised manual, now.
			
			
			
			
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