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February 4th, 2007, 04:28 PM
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Private
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Join Date: Dec 2003
Location: Pittsburgh, PA, USA
Posts: 10
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Long Solo Game Bail Out Problem
During a long solo game generated on the Glory Map. I developed a error that was posted in the stderr file:
Något gick fel!
no space left on bg
Does anyone have any ideas and/or a workaround perhaps. I was rather enjoying this game at the time and would like to finish.
Thanks!
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February 4th, 2007, 07:39 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Long Solo Game Bail Out Problem
No space left on bg... background? If thats what it is, its strange. Exactly how long did your game run? Could you have reached a hard limit on units or something? I know there was one in dom2
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February 5th, 2007, 10:10 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Long Solo Game Bail Out Problem
I've hit this before. Workaround: Don't take as many troops into battle.
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February 6th, 2007, 12:24 PM
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Re: Long Solo Game Bail Out Problem
Yeah, I'm pretty sure it's a battle where both sides have 1000+ troops that is causing this error. The problem is that there is not enough space on the battlefield to place all the units. Sometimes, if you're using very large creatures, you only need a third of those numbers.
The solution, is to bring one of two throw away mages, and cast something like Gift from Heaven on their army... 
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February 6th, 2007, 04:26 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Long Solo Game Bail Out Problem
I wish it would continue the battle anyway and just blow up on trying to watch the combat. It seems like the battlefield size shouldnt affect getting the outcome.
Of course fixing the whole thing would be better but as a stopgap I wouldnt mind a battle response without view option so that the game could continue.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 6th, 2007, 06:22 PM
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General
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Join Date: Nov 2000
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Re: Long Solo Game Bail Out Problem
Quote:
Gandalf Parker said:
I wish it would continue the battle anyway and just blow up on trying to watch the combat. It seems like the battlefield size shouldnt affect getting the outcome.
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This betrays a fundamental ignorance of the method that is used to obtain battlefield results in Dominions. The battlefield size affects the outcome since the turn generation performs an identical set of calculations to the battle viewer part of the program.
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February 6th, 2007, 07:12 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
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Re: Long Solo Game Bail Out Problem
The maximum battle i had in a end game situation , being LA Ermor on the Aran map, was +/- 2400 undeads (lead by a -very- lots of non-magic users commanders, so there were no summons adding to the number during the battle) storming a castle protected by a pretender and a magic user with their +/- 10 remaining militia.
After clicking the turn button, i worried if wanting to assault with such huge number of troops could make the game calculation to be stuck on my not very high end system, especially with the castle taking some places.
Fortunately it played and ended correctly and viewing worked after.
So does a crash related to the amount of troops can happen only if -both- sides are very numerous ?
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February 6th, 2007, 09:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Long Solo Game Bail Out Problem
Quote:
Graeme Dice said:
Quote:
Gandalf Parker said:
I wish it would continue the battle anyway and just blow up on trying to watch the combat. It seems like the battlefield size shouldnt affect getting the outcome.
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This betrays a fundamental ignorance of the method that is used to obtain battlefield results in Dominions. The battlefield size affects the outcome since the turn generation performs an identical set of calculations to the battle viewer part of the program.
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Hmm I guess the same limits of number of people to the battlefield would apply. I guess that my "fundamental ignorance" was a failure to think out the ramifications of what was so eloquently explained further up (was it eloquently explained further up?).
Thank you for so suavely and tactfully pointing that out to me so I could catch up to you.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 7th, 2007, 11:12 AM
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Corporal
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Join Date: Oct 2006
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Re: Long Solo Game Bail Out Problem
I say this knowing that I am at the risk of also finding myself fundamentally ignorant.
It seems that this problem could be solved programatically without a ton of difficulty by allowing for reinforcements. Reinforcements could work like a summons spell with a trigger of there being enough room for them on the battlefield.
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February 7th, 2007, 03:56 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Long Solo Game Bail Out Problem
Order of reinforcements then becomes an issue... and whether to allow individual squads, or only when there's full room for a commander -and- all his squads, and whether they should ever refuse to come in (morale check, battlefield enchantments, et al).
Unless players could determine the ordering, there'd be complaints when scripts and formations no longer made sense. Might be interesting, and there's logic behind it (although there are obvious questions as to whether the reserves should really be immune to Wrathful Skies, Heat from Hell, the opponent's reserves et al while off-screen), but it'd require some UI overhaul.
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