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February 6th, 2007, 05:12 PM
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Corporal
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Join Date: Jan 2004
Posts: 98
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Insanity Questions
1. Does Enslave Mind work on the insane?
2. Is insanity reversible - by time in friendly dominion, or by Gift of Health?
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February 6th, 2007, 07:53 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Re: Insanity Questions
Yes (pretty sure, anyway) and no, in that order.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 6th, 2007, 11:20 PM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
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Re: Insanity Questions
Does insanity have any effect on non-commander units?
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February 7th, 2007, 12:19 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Insanity Questions
If there is one, it's subtle. Assuming you don't GoR it, anyway. Haven't noticed freakish combat behavior for instance even with swarms of frequently insane dreamers.
Assuming you mean direct effects -- the units assigned to an insane commander can't be reassigned unless the commander is lucid that turn, if memory serves.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 7th, 2007, 12:57 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
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Re: Insanity Questions
Quote:
Taqwus said:
If there is one, it's subtle. Assuming you don't GoR it, anyway. Haven't noticed freakish combat behavior for instance even with swarms of frequently insane dreamers.
Assuming you mean direct effects -- the units assigned to an insane commander can't be reassigned unless the commander is lucid that turn, if memory serves.
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Actually they can be reassigned.
And yes, as Taqwus said, insanity has no noticable effect on the non-commander units.
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February 21st, 2007, 06:44 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
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Re: Insanity Questions
Is it a definite that nothing can remove insanity? Even wish?
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February 21st, 2007, 10:07 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
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Re: Insanity Questions
Quote:
Corwin said:
Quote:
Taqwus said:
If there is one, it's subtle. Assuming you don't GoR it, anyway. Haven't noticed freakish combat behavior for instance even with swarms of frequently insane dreamers.
Assuming you mean direct effects -- the units assigned to an insane commander can't be reassigned unless the commander is lucid that turn, if memory serves.
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Actually they can be reassigned.
And yes, as Taqwus said, insanity has no noticable effect on the non-commander units.
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yea can be reassigned just bring lots of extra commanders
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February 21st, 2007, 10:39 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Insanity Questions
Quote:
jutetrea said:
Is it a definite that nothing can remove insanity? Even wish?
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correct
__________________
There can be only one.
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February 22nd, 2007, 12:20 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
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Re: Insanity Questions
Something kind of interesting, if you've never been on the receiving end of crazy before - insane Rl'yeh commanders do random, usually non-helpful things, like calling their god back from the dead when the god is not in fact dead, preaching when they have no holy stat, researching with no magic stat, etc. But they do also declare themselves prophets, regardless of how many prophets you already have. This is highly useful. And sometimes the holy guys will preach and the mages will research - not necessarily what you want from them, but not so bad.
On the other hand, if you're not Rl'yeh and you go crazy, I've never seen a commander do anything useful during a crazy turn. They say interesting things like "that's no star" and "Hear my dreams of Rl'yeh", which I assume are just totally wasted turns.
So, even if crazy is bothering you as it spreads through your ranks of freespawn commanders, slave mages, and summoned Naiads, it's much, much worse for others.
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February 22nd, 2007, 02:48 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Insanity Questions
You should keep an eye out for recently awake insane commanders. They will continue their insane actions if you don't reassign them (and unless they were insanely defending, which I haven't seen yet, they won't come up on the 'N' cue).
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