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February 7th, 2007, 05:43 PM
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Corporal
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Join Date: Oct 2006
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Re: Long Solo Game Bail Out Problem
I agree that reinforcements is a sub-optimal solution, but it's better than having the game bomb. Not that I'm particularly into realism for dom3, but there is a loss of command control as armies get bigger.
I also thought of grouping like troops into super-units or just limiting the number of troops on a side, but the reinforcements seemed like a more workable and equitable solution.
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February 7th, 2007, 05:59 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Long Solo Game Bail Out Problem
Quote:
Actuarian said:
I agree that reinforcements is a sub-optimal solution, but it's better than having the game bomb. Not that I'm particularly into realism for dom3, but there is a loss of command control as armies get bigger.
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I experienced the same scenario on my super beefy computer... yet fixed the issue by rebooting. It has me believe this is some type of memory leak.
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February 7th, 2007, 07:12 PM
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Private
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Join Date: Dec 2003
Location: Pittsburgh, PA, USA
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Re: Long Solo Game Bail Out Problem
Thanks to everyone who answered this post. I deeply appreciate the help and explanations.
Gandalf, I have been following you over the years and I must say that I greatly admire your dedication.
Keep it going, Mr. Security Advisor! (Love that rating)
Thanks again to everyone.
I really enjoy this community and everyone's input really helps.
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February 7th, 2007, 07:50 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Long Solo Game Bail Out Problem
Quote:
Nightblade said:
The maximum battle i had in a end game situation , being LA Ermor on the Aran map, was +/- 2400 undeads (lead by a -very- lots of non-magic users commanders, so there were no summons adding to the number during the battle) storming a castle protected by a pretender and a magic user with their +/- 10 remaining militia.
After clicking the turn button, i worried if wanting to assault with such huge number of troops could make the game calculation to be stuck on my not very high end system, especially with the castle taking some places.
Fortunately it played and ended correctly and viewing worked after.
So does a crash related to the amount of troops can happen only if -both- sides are very numerous ?
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I have had a crash with something in the ballpark of 1000 troops against a castle that didn't contain much of anything. However, my troops were minotaurs, they took up more space.
I don't think it's the number of troops but rather the numbers of squares on the battle board. Exceed that and boom.
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February 7th, 2007, 11:51 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Long Solo Game Bail Out Problem
Quote:
Loren said:
I have had a crash with something in the ballpark of 1000 troops against a castle that didn't contain much of anything. However, my troops were minotaurs, they took up more space.
I don't think it's the number of troops but rather the numbers of squares on the battle board. Exceed that and boom.
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For dominions_4 the developers should use what was done within Lord_of_the_Realms_2.{{not_Rings}}
Here troops of the same type would merge on the same square and increase by 2, 4, 8, 16, 32 and 64. It's difficult to explain so if someone's curious they should briefly play the game.
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February 8th, 2007, 12:18 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Long Solo Game Bail Out Problem
I think they should make the battlefield grids larger for enormous combats, and/or just exclude some of the groups that don't fit from participating, or have multiple combats per province per turn.
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February 9th, 2007, 11:57 AM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Long Solo Game Bail Out Problem
Quote:
Loren said:
I don't think it's the number of troops but rather the numbers of squares on the battle board. Exceed that and boom.
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The solution I'd like in dom3 is that when the game cant place any more units on the battlefield, it stops trying and the ones that dont fit are just ignored. If the battle is won they'll be in the province afterwards, otherwise they'll be in neigbouring provinces like normal routing units.
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February 9th, 2007, 02:22 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Long Solo Game Bail Out Problem
Yes I think it would have to be the grid. Too much of the battle results relies on positions, weapon length, area affects, etc.
The "overflow" (or probably just "left behind") thing might be ok.
Maybe, as long as something has to be done anyway, Johan might work in terrain info. The provinces have terrain settings such as mountain, woods, plains. And also settings for large and small which is only used to figure population I think. Maybe the game could figure out that a small woods province wont support the size of army battles that a large plains province would. That would add another layer of strategy to the game.
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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