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February 7th, 2007, 09:13 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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This slavery thing is awesome...
Okay. So if all the communion slaves receive the bonuses to their paths as well, why don't we initiate communion with a weak mage and then just use the bonus paths from slavery for our real mages.
As in:
Thaumaturge: Communion Master, hold x4, stay behind troops
Grand Thamaturges 1-4: Communion Slaves, whatever spells they like at paths +2.
Or even use regular thaumaturges - heck, you've lost a spellcasting round and a single SDHH mage for the fight to upgrade 4 other SDHH mages to SSSDDDHHHH. That's a swap I'll make any day of the week.
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February 7th, 2007, 09:51 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: This slavery thing is awesome...
Quote:
Aleph said:
Okay. So if all the communion slaves receive the bonuses to their paths as well, why don't we initiate communion with a weak mage and then just use the bonus paths from slavery for our real mages.
As in:
Thaumaturge: Communion Master, hold x4, stay behind troops
Grand Thamaturges 1-4: Communion Slaves, whatever spells they like at paths +2.
Or even use regular thaumaturges - heck, you've lost a spellcasting round and a single SDHH mage for the fight to upgrade 4 other SDHH mages to SSSDDDHHHH. That's a swap I'll make any day of the week.
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That's a very intersting idea. Has anybody tried that?
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February 7th, 2007, 10:36 PM
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Corporal
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Join Date: Dec 2006
Posts: 183
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: This slavery thing is awesome...
It appears not to work. Thaumaturge slaves in a four slave communion cannot cast Power of the Sepulcher.
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February 7th, 2007, 10:37 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: This slavery thing is awesome...
That's brilliant to the point that, if it works, it's exploitative. Does there need to be a living master on the field for the slaves to get the extra levels? Or can an Acolyte master walk off the field and let 16 Theurgs cast at +4 for the rest of the battle?
If the master needs to be present a Flame helmet could keep him over 100 fatigue so the slaves can get some work done.
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February 7th, 2007, 10:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: This slavery thing is awesome...
Ah well, it's kind of good that it doesn't work, if it did it would be an exploit to the point of being a bug, really. I guess the extra levels for the slaves only count with respect the spells the masters cast.
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February 9th, 2007, 11:16 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: This slavery thing is awesome...
Quote:
llamabeast said:
I guess the extra levels for the slaves only count with respect the spells the masters cast.
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Exactly.
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