.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old February 9th, 2007, 04:13 PM

Aeshi Aeshi is offline
Corporal
 
Join Date: Sep 2005
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
Aeshi is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

Grim Reaper should be in Late Age Ermor
Reply With Quote
  #12  
Old February 10th, 2007, 10:15 AM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

Found a problem: Teratos Rex, the big trampling dino is only size 2...
Reply With Quote
  #13  
Old February 10th, 2007, 08:34 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

Quote:
Found a problem: Teratos Rex, the big trampling dino is only size 2...
errr, he's got a BIG roar! heh, ok, I'll fix that.

Quote:
Grim Reaper should be in Late Age Ermor
I was thinking about that. I settled on "early" because (a), I'm playing EA Ermor in a MP game now, and kind of felt the nation "needed something" because it produces lots of death mages, but all its good troops were "living" so none of the really useful death-oriented ritual or battlefield spells can be used without shooting yourself in the foot. Second, I kind of like the idea of the EA Ermor story where they are "transitioning to a new faith", embracing a clear ideal of Death.

However, if most players think I've made the wrong call on the nation assignment of any of the Pretenders, just let me know. Some of the decisions were kind of arbitrary.
Reply With Quote
  #14  
Old February 11th, 2007, 08:45 AM

Aeshi Aeshi is offline
Corporal
 
Join Date: Sep 2005
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
Aeshi is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

Oh all right then
Reply With Quote
  #15  
Old February 11th, 2007, 10:22 AM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

I think the reaper would make a nice addition to all 3 ermors.
Reply With Quote
  #16  
Old February 11th, 2007, 02:53 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

I'm not sure it's possible to add a single pretender to more than one nation, without creating mulitple Pretender "clones'. I guess that wouldn't be so hard either, would it?
Reply With Quote
  #17  
Old February 15th, 2007, 04:47 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

Version 1.5 now posted.

- Fixed Teratos Rex size, should trample with the best of them now.
- Reduced movement of grim reaper by 1 (seemed excessive).
- Added new "Monkey King" pretender to Kailasa, Bandar Log and Patala ages based upon Chinese/Malaysian "Sun Wukong" fable.
- Added Grim Reaper to all ages of Ermor.

Considering making a "Kong" SC pretender for Kailasa.
Attached Files
File Type: zip 496587-mytheology.zip (161.1 KB, 114 views)
Reply With Quote
  #18  
Old February 16th, 2007, 01:27 PM

Aeshi Aeshi is offline
Corporal
 
Join Date: Sep 2005
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
Aeshi is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

Small Suggestion:The Teratos Rex looks a bit silly with his current colours (A purple dinosaur?!) could you make him green?He'd look a lot better in my opinion
Reply With Quote
  #19  
Old February 16th, 2007, 11:30 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

That's probably reasonable. I wasn't really going for a Barney effect.
Reply With Quote
  #20  
Old February 16th, 2007, 11:49 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Mod: Mytheology Pretenders (update v1.4)

[singing purple thunder lizard] I stomp you, you curse me, we are one big family -stomp stomp bite- [/singing purple thunder lizard]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.