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				October 23rd, 2006, 03:28 PM
			
			
			
		  
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				Gate Stone
	
			 
             
			
		
		
		
		Greetings, 
 
I am playing Dom3. 
 
I have forged and tried to use the Gate Stone.  I properly cast Astral Travel from the stone and choose a destination but my leader does not move.  I have tried many times different leaders/destinations. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 23rd, 2006, 03:33 PM
			
			
			
		  
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				Re: Gate Stone
			 
             
			
		
		
		
		Will, this is a new incarnation of the bug, usualy it's that the commander teleports but the troops don't.  
 
Anyway, pretty much all teleport spells, Teleport and Stygian Paths supposedly excluded, are buggy as of now. 
		
	
		
		
		
		
		
		
			
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				October 23rd, 2006, 05:49 PM
			
			
			
		  
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				Re: Gate Stone
			 
             
			
		
		
		
		 
Any teleport spells involving the moving of troops are buggy... except stygian paths I believe.   
The teleport spells which are only for the commander work fine such as Cloud Trapeze and Teleport. 
		
	
		
		
		
		
		
		
			
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				October 23rd, 2006, 09:55 PM
			
			
			
		  
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				Re: Gate Stone
			 
             
			
		
		
		
		Is Stygian Paths fixed from Dom2? that is, does it kill 90% of your army? 
		
	
		
		
		
		
		
		
			
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				October 24th, 2006, 03:28 PM
			
			
			
		  
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				Re: Gate Stone
			 
             
			
		
		
		
		
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				Frostmourne27 said: 
Is Stygian Paths fixed from Dom2? that is, does it kill 90% of your army?  
			
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 Last I checked stygian paths is still broken in DOM_2. 
I've heard stories where the only way you might be successful using this spell in DOM_2 is if the commander and its units are stealthy.  Otherwise never use this spell in DOM_2.  
		
	
		
		
		
		
		
		
			
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				October 24th, 2006, 05:32 PM
			
			
			
		  
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				Re: Gate Stone
			 
             
			
		
		
		
		Manual indicates that troops and commander face both Soul Slay and a small AN attack.  Stealthy troops (not commander) have a chance to avoid the Soul Slay, IIRC. 
 
So... high MR or stealth preferred. 
		
	
		
		
		
		
		
		
			
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				October 25th, 2006, 12:20 AM
			
			
			
		  
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				Re: Gate Stone
			 
             
			
		
		
		
		Ok, note to self: payed 10$ extra for the manual, might as well use it. Seriously, why would ANY one cast Stygian Paths? MR or die? On a a death 5 mage? NOBODY can recruit death 5 mages, you're wasting either items, or empowerment, or summons, or luck randoms. Even with like mr 20, the odds of dieing are, hmm, 3%. Ok, so thats not too bad. Alright, my (D5) SCs can use it as a 15 death gem cloud trapeeze. Wheee! 
		
	
		
		
		
		
		
		
			
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				October 25th, 2006, 04:07 AM
			
			
			
		  
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				Re: Gate Stone
			 
             
			
		
		
		
		You do note that it transports an army as well?  Undead nations that tend to have 1000+ units spawned in home territories might want to get them to the front lines quickly, even if half of them died.  (Of course - I can't recall seeing undead leadership much higher than 200-something, and having to use 5 commanders / castings, well....) 
		
	
		
		
		
		
		
		
			
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				October 25th, 2006, 12:10 PM
			
			
			
		  
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				Re: Gate Stone
			 
             
			
		
		
		
		Undead, being undead, are immune to death effects, unless stygian paths specifically says it works on undead, i'd say undead are immune. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 16th, 2007, 12:54 PM
			
			
			
		  
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				Re: Gate Stone
			 
             
			
		
		
		
		Is this still broken?  I tried to use it recently in one of my MP turns and neither the commander nor the troops moved. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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