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February 23rd, 2007, 11:53 AM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: Lanka: unit stats, comments and tips
Yes, they're good, but maybe not that good ? They should be bested by fire using nations.
Do I miss a point or the Fly Ability of Dakinis and Mandahas is almost useless since lanka has no flying units ?
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February 23rd, 2007, 01:45 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Lanka: unit stats, comments and tips
They can fly to the back of the enemy lines? They can move quickly alone on the map? They can command other flying units(certain summons).
How do you guys equip your mandahas/dakinis ect?
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February 23rd, 2007, 03:11 PM
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Major
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Join Date: Sep 2005
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Re: Lanka: unit stats, comments and tips
mandahas flying is pretty okay because they make great SCs (so can be off on their own)
also many of the demon armies that one can summon up with this nation (storm demons, etc) are flying.
I like to give them a wraith crown, armor of invulnerability (or stone, or if i don't have earth I give them the chain mail of displacement) amulet of antimagic, pendant of luck, boots of quickness, charcoal shield and shadow brand.
Cast soul vortex, mirror image, maybe mistform or holy avenger, and lay on in.
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February 23rd, 2007, 03:35 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Lanka: unit stats, comments and tips
No regeneration? I know with their buffs, luck, ethereality and high stats they will be tough to damage and i realise that that soul vortex helps but still...
Also you'll need to avoid the lifeless. to avoid fatigue problems.
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February 23rd, 2007, 03:47 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: Lanka: unit stats, comments and tips
Quote:
They can fly to the back of the enemy lines? They can move quickly alone on the map? They can command other flying units(certain summons).
How do you guys equip your mandahas/dakinis ect?
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Yes, I know they're good, if not great, they're Lanka's only H3 priest and can make good thugs ( they're sacred who can bless themselves (not like the sacred assassin who will not be blessed while assassinating if he doesn't wear a shroud), they can cast air buffs and soul vortex...), but I was expecting that they could bring sacred flyers with them. In fact, I summon my first one before I summon my first davanas, and I expected those ones were a sort of non commander dakinis. But maybe putting together only Mandahas and Daikinis would be a great mobile sacred - and expensive - team, if they don't flee at first loss. And as we are, giving them rings of tamed lightning, adding some storm demons and making a Mandaha cast storm at the beginning of the battle would be... oh my, I must try this.
For equipment, just had my first Mandaha at endgame against Abysia, so it's specialized and certainly not optimized, but it did greatly the job : flambeau, wraith crown, hydra skin armor, boots of quickness, burning pearl, ring of fire. And yes, it's expensive and most was made by the pretender...
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February 23rd, 2007, 04:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Lanka: unit stats, comments and tips
Just an aside: Mandaha's are not even close to free. They have a gold cost of 600 which translates to 20 upkeep per turn when you account for sacredness.
Doesn't Mandaha also autocast darkness at the beginning of combat? The description implies something like that so I added it to the DB under special abilities, but I could be wrong.
Edi
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February 23rd, 2007, 06:24 PM
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Major
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Join Date: Sep 2005
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Re: Lanka: unit stats, comments and tips
Quote:
Shovah32 said:
No regeneration? I know with their buffs, luck, ethereality and high stats they will be tough to damage and i realise that that soul vortex helps but still...
Also you'll need to avoid the lifeless. to avoid fatigue problems.
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yeah, I've noticed that. All SCs have their minor weaknesses though. I suppose you could give them a luck shield or sword instead of charcoal shield and replace the lucky pendant with a ring of regen -- or lead shield, or I guess blood armor and replace the magic resist amulet. (They can nearly forge these for themselves.)
actually the blood armor would be pretty hot on the mandaha for freeing up a misc slot.
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February 23rd, 2007, 06:48 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Lanka: unit stats, comments and tips
That is the kind of thinking we need around here
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February 24th, 2007, 01:41 AM
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Major
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Join Date: Sep 2005
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Re: Lanka: unit stats, comments and tips
I tried GoR the Davanas - they come out with holy 2 and sometimes some blood or air magic. (and the slots of a nataraja of course)
I was playing with giving them two lightening bows, and boots of quickness - but I was underwelmed by the damage that bow did even with their strength.
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February 24th, 2007, 03:49 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Lanka: unit stats, comments and tips
Davanas have 4 random picks: 25% for A, A, B, B, so the best they could do is A2B2, but more likely they'll just have one or two magics.
Edi
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