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February 26th, 2007, 02:06 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Eeeeeww... How many turns did I miss? heh I have 7k gold lol and the map has changed changed changed..! Fun fun..
Rathar
Edit well guess I'll settle for owning all the mercs fora while?
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February 26th, 2007, 03:13 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
2 turns from my estimate.
Recoverable if you just spend it all on forts + labs + temples .
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February 26th, 2007, 03:59 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Yah I should be just fine except for a bit of strategery change-up! Definitely amused to start a turn with 7k gold~!
Rathar
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February 26th, 2007, 06:39 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
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Re: The Quick and The Dead (Accelerated Start) [OP
Quote:
Ironhawk said:
Missing commanders? I havent noticed any yet. But like half my sages are ready to die from disease, thats for sure. Is there any pattern?
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Nope, all my commanders where they should be, and my sages not even showing signs of having afflictions yet...lucky me : )
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February 26th, 2007, 11:48 AM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Same here in regard to sages and commanders. I think I'll be needing them!
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February 26th, 2007, 11:38 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
ok, I am an idiot. The missing sages were half dead from disease and the other half I had to scroll down to see  . No corrupt files or anything.
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February 27th, 2007, 12:32 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Hehehe, good to hear
So, what are you guys thinking of this game so far? Personally I think this game concept is working out smashingly! We are on what... turn 12 or something? And the Well of Misery is already in play. So we know that high magic is under research on all sides! And the sages have worked out really well, too. They arent unbalancing and they are allowing me to free up my good mages for more useful tasks. Really liking this game/concept so far!!
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February 27th, 2007, 12:42 AM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
yeah I love the game concept and how it is playing out so far.
We need to get to the mega battles to see how it works. But so far so good. I want to play another game like this once this one ends!!
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February 27th, 2007, 01:11 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
I'm having fun. =) Feels like the opening bits of WWII already.
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February 27th, 2007, 01:29 AM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Yes, this is certainly a fun game. Very well thought out and set up.
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