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February 28th, 2007, 04:31 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: FQM Beta 5 Posted
Sorry if I prefer to have my decimal points lined up!
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One of the problems with the planet glows is that they are drawn behind the planet which gives them that 2d flat look. Anyway I think I could do a better job on the planet glows.
A slightly larger 3d sphere around the planet with a lightly coloured almost transparent texture would look the best but not quite possible in SE:V.
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February 28th, 2007, 04:34 PM
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Shrapnel Fanatic
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Re: FQM Beta 5 Posted
What if it was set to be on top of the planet texture? The atm would blend in more then.
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February 28th, 2007, 04:50 PM
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National Security Advisor
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Re: FQM Beta 5 Posted
In that case try a circular image of a mostly constant shade to see what happens. It should be a dark gray close to black to not be too overpowering. I seem to recall in the outer regions of the current glow, background objects were visible so it might work out ok.
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February 28th, 2007, 11:54 PM
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Shrapnel Fanatic
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Re: FQM Beta 5 Posted
Working on some fancy quadrant types...

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March 1st, 2007, 04:14 PM
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Sergeant
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Re: FQM Beta 5 Posted
I think you're aware that I asked about adding moons to the same hex as a planet awhile back which I have done. While combining various changes to Kwok's new BM and most of yours, (still undecided on the new planet glows) with other various mods. I ran a quick check to make sure the game works.
Maybe it's the remants of a blasted planet or a new planet coalescing together. (moon placed in asteroid belt). Actually 2 in one system. Anyway it works for me. 
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March 1st, 2007, 04:42 PM
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Shrapnel Fanatic
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Re: FQM Beta 5 Posted
Consider them to represent large asteroids with minimal levels of effective gravity that you can place small colonies on. Or perhaps regions with lots of such large asteroids.
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March 2nd, 2007, 12:25 PM
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Major
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Re: FQM Beta 5 Posted
I like the new Beta, hadn't seen the first few as I couldn't get my torrent to link correctly, even after going through your painstaking tutorial.
__________________
Caduceus
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March 2nd, 2007, 09:48 PM
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Shrapnel Fanatic
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Re: FQM Beta 5 Posted
The nebula are a performance concern on some systems. One way to help might be to make the individual clouds bigger, and reduce the number of them. Compare the original to the new version, and tell me what you think:
40 small clouds per storm
20 large clouds per storm
I'm leaning towards even bigger:
20 huge clouds per storm, with larger distances between them
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March 2nd, 2007, 09:49 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: FQM Beta 5 Posted
I think that would work out nicely.
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March 2nd, 2007, 10:19 PM
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First Lieutenant
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Re: FQM Beta 5 Posted
How hard will it be to spot ships/fleets/whatever under them?
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