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  #31  
Old March 5th, 2007, 06:59 PM
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Default Re: Destroyer of worlds weapon slots

Quote:
thejeff said:
We see the behavior. The behavior doesn't make sense.
What so hard to understand about a destroyer of worlds using its 4 hands to fire 2 missile weapons, then when the enemy closes in, putting them away or just throwing them to the ground or whatever then hefting 3 single handed weapons plus a shield and wading into melee.

Alls seems very, very straight forward to me. My characters did it all the time when I was roleplaying. They do it in the films as well, watch Legolas in Lord of the Rings for example.
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  #32  
Old March 5th, 2007, 07:26 PM

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Default Re: Destroyer of worlds weapon slots

Then would it make sense to consider the two-armed behavior a bug? Like with the centaur.

Give him a melee weapon he loses the range weapon.
Add a shield he gets it back. As reported by calmon above.
That's what I consider odd. Seems to me he should keep the ranged weapon as long as he isn't given a range weapon.
Trivial, probably. Bug? Maybe.


I'd misunderstood your consistency argument since it did not mention 4-armed specifically and it seemed to me that the discussion had moved on to include whether the two-armed behavior made sense. My apologies for that.
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  #33  
Old March 5th, 2007, 11:51 PM
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Default Re: Destroyer of worlds weapon slots

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Meglobob said:
Alls seems very, very straight forward to me. My characters did it all the time when I was roleplaying. They do it in the films as well, watch Legolas in Lord of the Rings for example.
No, what THEY'd do then is to use the shield as a skateboard for sliding down the castle stairs, while performing high precision archery at the same time. Please don't use that movie as a reference anymore...
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  #34  
Old March 6th, 2007, 05:36 AM
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Default Re: Destroyer of worlds weapon slots

well that was just a display of how incredibly skillful legolas was.

he had, like, a precision 20.
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  #35  
Old March 6th, 2007, 06:21 AM
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Default Re: Destroyer of worlds weapon slots

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Wish_For_Blood_Slaves said:
he had, like, a precision 20.
and that was just with his left hand...
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  #36  
Old March 6th, 2007, 06:57 AM

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Default Re: Destroyer of worlds weapon slots

I'm with the "this is clearly a bug" crew on this one. You can get into all the semantic hoohah about what exactly qualifies something as a bug, but to me it sems pretty simple; it's a quirk of the weapon system which could and should be fixed. It's not what you'd call high priority though.

If the devs intended you to have to put a shield in the last slot to enable default missile weapons and programmed the game that way,.. well then there's no point in me trying to understand whether anything is WAD, because they clearly have very unusual thought processes.
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  #37  
Old March 6th, 2007, 07:40 AM
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Default Re: Destroyer of worlds weapon slots

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Sombre said:
If the devs intended you to have to put a shield in the last slot to enable default missile weapons and programmed the game that way,.. well then there's no point in me trying to understand whether anything is WAD, because they clearly have very unusual thought processes.
Yes they do, which is probably why Dominions is such an original and unique game compared to the elves, orcs and other standard fair you get in other fantasy games.
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  #38  
Old March 8th, 2007, 07:20 AM
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Default Re: Destroyer of worlds weapon slots

Well as this thread is talking about hand slots, is it possible to equip 2 shields in the hand slots and gain the effects from both?

Also if the 2 hand slots contain the same shield, will there effects stack?

Thanks in advance for any nice individuals who know the answer.
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  #39  
Old March 8th, 2007, 07:47 AM

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Default Re: Destroyer of worlds weapon slots

Pretty sure two shields works just fine.
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