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March 15th, 2007, 10:14 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: OT: MOO3
You can find the mods over at the MoO3 Guardian. You really just need 1 of the "MoO3 Unofficial Patch Mods" now( There's 3 different ones ), since they contain all fixes and such. I'd recommend the strawberry version 1.1 and the strawberry 1.2 patch over here. The latest official game patch( 1.2.5 ) can be found on that site also.
Turd with corn, eh? Poor MoO3, its reputation can never be repaired.
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March 15th, 2007, 11:29 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: OT: MOO3
Raapys, I have installed the Tropical patch some time ago, but I have not yet played a lot with it. Do you recommend to switch to Strawberry? And if so, why?
I am still more in the process of reading the lengthy manual than to start the game...
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March 15th, 2007, 11:39 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: OT: MOO3
The reason I don't use Tropical is mainly because it completely changes what I think is a very good stock tech tree setup. I really don't like the way Tropical sets it up. It replaces the Physics, Energy, Mathematics, Biology and Social categories.
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March 15th, 2007, 11:55 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: OT: MOO3
Mkay, thanks. If you know a link to a quickstart manual, strategy hints or something, I would really appreciate it. Unfortunately all of the better forums about MOO3 have been closed...
EDIT: Found some at the "Guardian".
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March 15th, 2007, 01:41 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: OT: MOO3
Get it for 10 $. Get the mods and patches, play, enjoy. Forums (to get mods, patches) are at ataricommunity.com i believe.
Economical system is fantastic. Planets have regions, subtypes, extras (even regionwise), different atmosphere, temperature, bar etc. It is without a friggin doubt superior to GalCiv and, by far to SEV.
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March 15th, 2007, 03:04 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: OT: MOO3
I knew MOO3 was almost unrelated to MOO1&2, so I was not waiting for a similar thing.
But MOO3 rebuked me because it was like an excel spreadsheet simulator.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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March 15th, 2007, 04:43 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: OT: MOO3
I shudder when I think about how awful the AI was when that game came out. I expected it to be on par with Moo2, but it was not even close.
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March 15th, 2007, 05:35 PM
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Sergeant
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Join Date: Apr 2004
Posts: 202
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Re: OT: MOO3
@Raapys:
IIRC, Vanilla keeps the original intentions in tact while removing the game-killing bugs that were never patched. What additions in tropical do you find that warrant moving up from vanilla?
I still find myself requiring a moo3 fix. Pick up a game as cynoid and see how long until I'm at war with everyone and nearly overwhelmed... man I wish they hadn't abandoned moo3.
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March 15th, 2007, 05:54 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: OT: MOO3
You're right, Vanilla is just the bug fixes collection. Strawberry is the bug fixes and a set of cosmetic improvements( i.e. Gofur's UI, updated space combat effects, all text is updated and improved, etc. ). Tropical is the bug fixes, cosmetic improvements, and then a bunch of other changes, like a few new technologies, reorganized technology tree, AI autoconquer, etc.
So while Tropical contains some changes I don't like( i.e. the tech tree ), Strawberry is just a better-looking version of Vanilla, thus that's what I like to use.
I find myself using a customized Meklar most of the time. It's crazy how much you can boost research and manufacturing with race picks as them.
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March 15th, 2007, 06:01 PM
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Sergeant
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Join Date: Apr 2004
Posts: 202
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Re: OT: MOO3
Oh now I remember, I actually do use Strawberry. But I didn't notice a huge difference with text or anything I expected with Gofur... so maybe I just installed it wrong haha
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