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April 9th, 2007, 07:09 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Wind of Death useful?
Does Wind of Death have any real utility in the game without using Penetration items? +4 to MR might be okay on Master Enslave, where you get some utility out of the few units that fail to resist, but Decay is a weak enough effect that I suspect the spell is useful only against animals, or with a Rune Smasher + Spell Focus.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 9th, 2007, 11:47 PM
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Major
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Re: Wind of Death useful?
it seems to get about a third of the army, unenhanced. (in my experience)
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April 10th, 2007, 03:17 AM
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National Security Advisor
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Re: Wind of Death useful?
Decay is a weak effect?
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April 10th, 2007, 04:43 AM
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Major
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Re: Wind of Death useful?
it used to guarantee death at the end of combat (in dom 2), i dunno if it still does that for those who retreat - but it does sure make folks retreat like crazy.
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April 10th, 2007, 05:40 AM
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Second Lieutenant
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Join Date: Oct 2004
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Re: Wind of Death useful?
I am avidly trying to use it asap in a MP game at the moment.
I shall do my best to remember this thread and let ya know how it went!
Rathar
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April 10th, 2007, 05:53 AM
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Major General
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Join Date: Mar 2007
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Re: Wind of Death useful?
Hmmm, perhaps I'll have to reevaluate my opinion of decay (and of that Corpse Candle shield). I ran a quick test with Wind of Death against 30 or so Marverni and as far as I could tell affected none of them, but that might have been a fluke. You say it makes them retreat? Does it force a morale check, as if decay were a wound? That might make it worth loading up on the penetration items for.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 10th, 2007, 09:42 AM
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Brigadier General
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Re: Wind of Death useful?
Im not sure about retreats but decay isnt exactly a weak effect. If they retreat thats great but, in the case of regular troops, it would be better if they DONT retreat. They gain 5 years of age every battle turn they are decayed meaning that provided the battle goes on for long enough all the affected units(who dont have some crazily high old age requirement) will be crippled beyond belief.
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April 10th, 2007, 11:14 AM
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First Lieutenant
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Re: Wind of Death useful?
Would the effects of Wind of Death stack with a D-9 bless? There was an earlier post about affliction chance, etc and this may be good synergy or just a waste, unsure.
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April 10th, 2007, 12:51 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Wind of Death useful?
I'll check it later on, but I don't see how it could stack if Wind of Death doesn't do hit-point damage. 450% of zero is still zero. It would be really wicked if it did stack, though.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 10th, 2007, 03:23 PM
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Major
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Re: Wind of Death useful?
i've played with it some, and it definitely causes a morale check every time they age.
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