|
|
|
|
|
April 9th, 2007, 07:29 PM
|
Private
|
|
Join Date: Apr 2007
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
newbie question: how to siege castle
playing practice game and it seems the walls of the castle never fail. What am I doing wrong, how do you storm a castle?
thanks!
|
April 9th, 2007, 07:39 PM
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: newbie question: how to siege castle
Put shortly, you need more troops. Someone else will come along and lay out all the numbers for you, but each unit in your seiging army counts against a fort types defense minus any defending or garrisoned units in said fort. or something like that. More troops, faster walls tear down. Especially with seiging units.
|
April 9th, 2007, 07:39 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: newbie question: how to siege castle
It takes a long time. Examine one of your own fortifications (click on the "Fort" icon off to the right in a province where you have a fort, like your capital) and you'll see it has a defense value of between 200 and 1200, depending on what type of fortification it is. Roughly speaking, every attacking unit reduces that defense by 1 per turn and every unit in the castle repairs 1 per turn, so if you want to take down even a wimpy fort quickly you'll need a large army.
You have the option of forging a couple of items that can make sieging quicker (Construction-4 gives the Horn of Valor, Construction-6 gives the Gate Cleaver, which are worth +25 and +50 per turn respectively), and some nations (Arcoscephale, Agartha) have units that receive a bonus to sieging, but pretty much you need to have a big, cheap army and be patient.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
April 9th, 2007, 07:41 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: newbie question: how to siege castle
BandarLover beat me to it, so I'll add that the actual formula isn't precisely 1 per unit, it's Strength squared / 100, plus 1 if the unit flies. For defending mindless units repair only 10% of that amount, but as attackers they get the full value.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
April 9th, 2007, 07:43 PM
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: newbie question: how to siege castle
See, I knew someone with actual knowledge would weigh in.
|
April 9th, 2007, 07:57 PM
|
|
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Sappers, fliers, engineers, Siege Golems...
Fliers also get bonuses, and there are units and commanders with siege bonuses (marked by an icon that looks like a catapult, IIRC). Sappers and engineers are examples of the latter. Some items also give siege bonuses to the commander carrying them, like Gate Cleavers and Wall Shakers.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
April 10th, 2007, 09:33 AM
|
Private
|
|
Join Date: Apr 2007
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
I have been seigeing for a year now and the wall is still up. Its a force of 150 which I have to reinforce every season due to starvation. Is there any other way to take down the wall, this is really stupid!
|
April 10th, 2007, 10:22 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
What nation are you, and what nation are you sieging? What units are you sieging with? And you're sure everyone you have on the castle is sieging, right?
To prevent your armies from starving, you could bring in some units (eg nature mages) or items that give supply, or some units (eg undead) that don't use supply. Also you get supply from nearby forts, so pop up a fort of your own close by.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
April 10th, 2007, 10:37 AM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
The more(particularly high strength and seige bonus) units you put in the faster the wall will be destroyed. Your problem could be something like your 150 men on the outside and their 149 men on the inside, causing the destruction of the castle to be a very slow process.
|
April 10th, 2007, 11:15 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Sappers, fliers, engineers, Siege Golems...
Or they could have halberdiers, fliers etc in the castle.
Rather than just throwing men at it, I'd go for some specialised strategy such as a magical item etc. Or you could withdraw and let the enemy come out, then resiege a few turns later.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|