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April 11th, 2007, 05:15 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Minor notes:
Go ahead.
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April 11th, 2007, 08:13 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Minor notes:
Ok, done it. I reworked the 'odds and ends' section into forts, modding and miscellaneous.
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April 13th, 2007, 09:41 PM
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General
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Join Date: Mar 2007
Location: Japan
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Stun Damage
I didn't know what 'Stun Damage' (from Stellar Cascades for example) did, until I tried it in game (it increases fatigue).
Is that FAQ-worthy? The manual documents it on page 79, but it's in the index under 'Fatigue'. So if you are a noob and you see a nice 100% precision, no-MR, AP, stun damage spell in the grimoire, and you can't find 'stun damage' in the manual, you might script a bunch of mages to cast it instead of something more appropriate.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 14th, 2007, 05:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Stun Damage
It could be. I need to update the FAQ sometime to include the disbanding question and a couple of other things, so I can add that in there as well under "Damage Types" (poison damage has come up).
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April 14th, 2007, 06:11 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Stun Damage
Thanks Edi! I really appreciate all the work you do on the forums, and with the DB files.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 23rd, 2007, 05:49 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
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Re: FAQ Discussion & Submissions
Quote:
Q: How do I remove the Curse?
You don't. Curse is permanent and will stay with the unit for the rest of the game. There is NO way to remove it. At all. Removing curses will NOT be added in a patch.
(Same for horrormark)
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Excuse me. Do you Dev guys have a psychiological problem about getting "cursed"?
Why do you emphasize it that much? Does it please you or temporarily heal a control problem of yours about other people? Sorry to burst your balloon but:
*Making very stern settings about a condition in game does not make the game "cool" at all.
*Making an irreperable condition on a unit doesn't make players any more careful, I can build thousands of commanders if one is cursed.
*If a "wish" spell doesn't remove a curse, that game has a big mistake in it. (wish is described as influencing the very Fabric of Existence,the first surge of power during Creation, transcending any misfortune or Horror Mark)
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June 23rd, 2007, 06:13 PM
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Major General
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Join Date: Sep 2006
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Re: FAQ Discussion & Submissions
Got to say I agree with Jaghataikhan, a wish should be capable of removing every ill effect from a unit full stop.
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June 24th, 2007, 03:40 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: FAQ Discussion & Submissions
JaghataiKhan, the permanence of curse and horrormark is emphasized in the FAQ to discourage threads about how to remove curses and horrormarks. It has been asked time and again of the developers that a method of removal be added, and it has been refused just as many times. Illwinter has made this game the way they want it to be, and on certain issues they are not going to compromise on it. I do not claim to know all of the reasoning behind it.
For the record, I'm not a member of Illwinter, I just manage the bug threads and bug reporting on the forum as well as the FAQ and the DB (which was made to encourage modding and mapmaking). So if Illwinter decides to change something, then they will and that's that, but in the meanwhile I'm reporting things based on direct statements from the devs. YThe most relevant thread I could find was here.
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June 24th, 2007, 08:28 AM
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BANNED USER
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Join Date: Mar 2007
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Re: FAQ Discussion & Submissions
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?
And what exactly does 'Death Curse' mean? :S
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June 24th, 2007, 11:38 AM
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First Lieutenant
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Join Date: May 2007
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Re: FAQ Discussion & Submissions
Death curse curses an enemy that kills your unit, and supposedly horror marks it as well.
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