.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #41  
Old April 15th, 2007, 05:04 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: 8-10 player MA game to test new server (open)

Hooray! Hopefully you'll all have received your first turns now by e-mail. Apologies for the slow start to this game.

I've added links to the map and the mods to the first post.

The deadline for the first turn is in 48 hours, just in case anyone has any problems, but it'd be great if we could get it done in 24 (or less!), especially since the first turn normally takes about a minute.

You can check who else has taken their turn, and what the deadline is on the website (www.llamaserver.net). Actually it's doing something odd at the moment, but hopefully it won't be by the time you look at it.

Let me know if you have any problems at all, or ideas for improvements. For example from this first turn, I've decided to get rid of the seconds counter from the time the next turn's due, because it looks silly. Any other similarly minor comments are much appreciated.

Good luck everyone, and thanks for playing!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #42  
Old April 15th, 2007, 05:15 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: 8-10 player MA game to test new server (open)

I forgot to put the hall of fame to 15 places - hope no-one minds too much.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #43  
Old April 15th, 2007, 08:05 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: 8-10 player MA game to test new server (open)

The worthy heroes link at the root of the thread does not seem to work.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #44  
Old April 15th, 2007, 08:11 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: 8-10 player MA game to test new server (open)

Good point, fixed!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #45  
Old April 15th, 2007, 09:20 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: 8-10 player MA game to test new server (open)

*taps foot impatiently*

Maybe it would be better to start the game as a direct connection game, and then move to PBEM after the first dozen turns or so?

This is for the future, I realize that this game you were trying to test every aspect of your hosting setup.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #46  
Old April 15th, 2007, 09:36 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: 8-10 player MA game to test new server (open)

Surely direct connect would be no faster would it? I don't see that it makes much difference really - if you look at the website, you have all the information you'd have on a direct connect game.

Edit: Wasn't meaning to sound defensive there, I'm interested to hear your opinions.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #47  
Old April 16th, 2007, 01:10 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Okay! We are moving!

Good luck everyone, and remember: Cuidado! Hay Llamas!

I've always wanted to say that.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #48  
Old April 16th, 2007, 02:04 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Okay! We are moving!

And we are off! Why did i not get my top right spot! /cry.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #49  
Old April 16th, 2007, 02:29 PM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: Okay! We are moving!

Quote:
DrPraetorious said:
Good luck everyone, and remember: Cuidado! Hay Llamas!

I've always wanted to say that.
Ayayay! Que peligro! Cuidense todos!

(And that will probably be the exttent of my contribution to this thread, but in my opinion it was truly valuable. )
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #50  
Old April 16th, 2007, 02:52 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Okay! We are moving!

I sent off my 2nd turn an hour ago, but have received no confirmation.

weird, i resent it and got a quick confirmation.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.