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  #91  
Old April 17th, 2007, 11:29 PM
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Default Re: playing ANYONE against everyone

That is fine. Just keep in mind that I want the feedback to be constructive, and I would appreciate that you take the entire mod into consideration when determining if something is overpowered or underpowered.
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  #92  
Old April 17th, 2007, 11:38 PM
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Default Re: playing ANYONE against everyone

Ok, I perhaps made a poor choice of words in using the term "officially" accepted.

What I was aiming for was "complete, vanilla-balanced, and well-liked by the community/accepted as a standard of high quality". I honestly didn't think anyone would take issue with the term, but if so, I appologise and I'll try to be more sensitive (well, atleast I'll have that good intention until such time as I forget about it).
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  #93  
Old April 30th, 2007, 08:49 PM
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Default Re: playing ANYONE against everyone

OK people.
I have some news. Good and Bad.

(1) On the one hand my tests have not gone well. It is possible to run this game by direct connect but getting that first game-creation hosting involves alot of manual work.

(2) On the other hand, we have a volunteer to tackle that. Velusian is starting a game now in the MP forum.
Mega Game thread
So if you thought this game as an interesting idea then go jump on his since it might be a long time before I decide to do one.

(3) My fingers are lazy but my mind is on continual outflow. A comment in the games thread about bidding on nations sparked me off, "You can get 80 players". My mod took for granted that it would be all nations of all 3 ages, and maybe the empty slots. But "80 players" got me to thinking. As far as I can tell from messing with the SingleAge mod the game might allow multiple renamings of the same nations. So it might be possible to create a mod at the start of the game to include any nations files that you received. Naming ea_Ulm files as ea_Ulm_# where # is a number. 6 Ulms, 8 Arcos, 12 Vanheims, etc etc all in one game. No bidding at all because it doesnt matter who wants what. Let them all in the game (up to the 80 slot limit of course). Oh well, add that to my already huge project list.

Gandalf Parker
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  #94  
Old April 30th, 2007, 08:59 PM

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Default Re: playing ANYONE against everyone

whoah..my brain hurts. That might be really really cool! 5 Marveni's ganging up on a nearby Helheim (might take that many).

30 Helheims duking it out

EA T'ien chi vs. MA T'ien chi "Grandpa?"

Takes the pantheon idea to new heights
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  #95  
Old April 30th, 2007, 09:45 PM
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Default Re: playing ANYONE against everyone

Well thats been me thru all 3 dominions. If its randoms or chaos then Im all for supporting it to the extremes.

Hmmmm random AND chaos. I just had another thought. Im sure I can write a basic program that will write a mod so that you have no idea who you are playing against.

for 1 to 80 times...
select random nation
select randomly generated name
write the nation to slot 1
name it with the made-up name
next slot

Start a game with the mod and add as many of them into the game as you want. You might play against 4 late age Ulms but the nations might be named Fee Fhi Fho and Fhum. You wouldnt know for sure until you actually ran into them.

Hmmmmmm... it would have to have a way to tell it which nation to NOT include so I can play the nation I want. Or not. It just means that I would end up with a random nation also.

Gandalf Parker
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  #96  
Old April 30th, 2007, 09:55 PM

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Default Re: playing ANYONE against everyone

Would add to diplomacy as well as you may not want other players finding out what you are. Banners might be difficult, maybe find a way to randomize the extra banner mod as well. Then they wouldn't know till they actually saw the troop types

How to get around the fact that some folks just HATE playing some nations? Allow 1 rejoin and somehow enforce it?

Also, how long did it take you to set up your chaos game with some random provinces? Not necessarily the whole % random or full random, just some extra spice to a 1000+ map?
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  #97  
Old May 1st, 2007, 12:11 AM
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Default Re: playing ANYONE against everyone

You mean like my Mega Map?
http://www.dom3minions.com/RandomMaps/MegaMap.jpg
http://www.dom3minions.com/RandomMaps/MegaMap.zip
Or something abit more logical like the RanMap can generate?

It depends on how its created. My version takes a LONG time to generate the fatherland file but I guess that wont matter in a multiplayer game.
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