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May 8th, 2007, 01:50 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Some questions from a newbie
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MaxWilson said:
About the modding spreadsheet: Cloud of Death for example is listed in-game as AOE 9+. That means nine squares, not a radius of nine. (Too bad.) If you look at the modding spreadsheet, it has a value (if I recall correctly) of 1002 in the AOE column. This means 1 square, plus 2 per level in the primary path (Death), which works out to 9 squares at the minimum level for casting it (4D). A 9D caster would have an AOE of 19, and since the damage is 5001 he would do 14 points of AN damage. There's an MR check, but since he is 5 levels over the check is penalized by 2. (I love that spell!)
Does that help you see how to read it? There's a README also that explains more.
-Max
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The AoE in the spreadsheet for Cloud of Death is 2001. Your calculation for AoE is right though, for D9 you get 1+2*19=19 AoE. If it was 1002, then that would mean AoE=2+(1*D).
The damage is also 1005, not 5001. But again your final numbers are correct, and a D9 mage would do 5+9=14 damage.
Your example just has the digits reversed, that's all.
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http://z7.invisionfree.com/Dom3mods/index.php?
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May 8th, 2007, 02:35 AM
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Major General
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Join Date: Mar 2007
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Re: Some questions from a newbie
Whoops. Yeah, trust the documentation, not me.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 8th, 2007, 03:22 AM
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Major General
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Re: Some questions from a newbie
Quote:
Willburn said:
Oh and finaly will you be able to both strike in combat and before it use magic? I assume yes because i got a feel that you can do anythign ant it will just deduct the ap for a full attack at the end of the turn when you do the attack, making you have less action points for the next turn. That would make combat mages a bit more viable, only problem I guess is they would be easy to hit due to casting a lot in armor (most likly)
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Sorry, just noticed this question. I don't think you can both strike and use magic, but I *think* (never checked the debug log for this) touch spells still require a successful attack roll (and presumably the defender gets a defense roll to oppose this). More importantly, there's only a 50% chance of a mage being able to cast a spell when an enemy is in hand-to-hand range, otherwise he will attack hand-to-hand.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 8th, 2007, 07:07 AM
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General
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Join Date: Feb 2007
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Re: Some questions from a newbie
Quote:
MaxWilson said:
Whoops. Yeah, trust the documentation, not me.
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Same here. I suspected that AoE couldn't mean radius because otherwise some spells would have been clearly overpowered, but I never got myself to check about it either. You learn something new every day.
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May 8th, 2007, 10:41 AM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Some questions from a newbie
Quote:
MaxWilson said:
You learn something new every day.
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If you're not careful.
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Caduceus
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May 8th, 2007, 11:13 AM
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Major General
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Re: Some questions from a newbie
Quote:
Caduceus said:
Quote:
MaxWilson said:
You learn something new every day.
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If you're not careful.
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I'm tempted to believe that this misquote is on purpose, for irony's sake. (Not careful = misattributing quotes.)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 8th, 2007, 04:00 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Some questions from a newbie
Quote:
Willburn said:
And regarding scripting mages: So if i set it to attack closest it will fire off range 1 spells when it gets into melee? Or will it just use its melee attacks?
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Just melee attacks. Which is a great thing when you have a supercombatant whom(spelling?) you dont want to get tired.
Quote:
MaxWilson said:
I don't think you can both strike and use magic, but I *think* (never checked the debug log for this) touch spells still require a successful attack roll (and presumably the defender gets a defense roll to oppose this).
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I think there's no such roll.
Quote:
More importantly, there's only a 50% chance of a mage being able to cast a spell when an enemy is in hand-to-hand range, otherwise he will attack hand-to-hand.
-Max
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Yup, important to know.
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