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May 9th, 2007, 07:31 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
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Re: Swarm
But its just as silly to see them kill heavily armored units. "We dragonflies laugh at your 20 protection!Ha!"
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May 9th, 2007, 08:21 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Swarm
Not only could they not do damage, but in certain situations they could cause the battle to run 75 turns because they could not damage the enemy and the enemy may be over fatigued.
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BLAH BLAH BLAH BLAH NEXT TURN.
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May 9th, 2007, 08:25 PM
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Major General
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Join Date: Jan 2004
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Re: Swarm
I dunno.
Mighty warriors could get stung by bees to death.
Jazzepi
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May 10th, 2007, 02:54 AM
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Corporal
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Location: Finland
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Re: Swarm
Quote:
Jazzepi said:
Mighty warriors could get stung by bees to death.
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"Lessee... High prot - check, def through the roof - check, all resistances at 100 - check, quickness - check, mistform - ch... Whatthe?! Pesky buggers! Get off! Ouch, that smarts! Ouch! OUCH!!! Nooo, this can't be!! I'm invincible!!!" *dies*
Fitting end, IMO. Brought to you by that average nature mage.
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May 10th, 2007, 03:02 AM
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General
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Join Date: Oct 2006
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Re: Swarm
Allergies are a bastard.
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You've sailed off the edge of the map--here there be badgers!
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May 10th, 2007, 03:17 AM
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Sergeant
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Location: The Hidden Grove
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Re: Swarm
Quote:
Humer said:
Quote:
Jazzepi said:
Mighty warriors could get stung by bees to death.
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"Lessee... High prot - check, def through the roof - check, all resistances at 100 - check, quickness - check, mistform - ch... Whatthe?! Pesky buggers! Get off! Ouch, that smarts! Ouch! OUCH!!! Nooo, this can't be!! I'm invincible!!!" *dies*
Fitting end, IMO. Brought to you by that average nature mage.
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Fire Shield. See, there is a solution to everything.
Besides, with the possible exception of maggots, I can not recall nature having access to any anti-SC spells before swarm was made better.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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May 10th, 2007, 04:28 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Swarm
Swarm was not made better, it's working as intended now, at last.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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May 10th, 2007, 04:33 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: Swarm
But it had to be made better to work as intended...
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May 10th, 2007, 03:07 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Swarm
Quote:
Cor said:
But its just as silly to see them kill heavily armored units. "We dragonflies laugh at your 20 protection!Ha!"
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Huh? Got to have a look at them again. Ah. Nasty. And cool.
1 str, 0 damage bite, max 1 damage, armor negating - the damage roll should average 0.54 damage it seems.
Attack skill 15. 6 flies per tile. -2 def per attacker, 5-6 tiles filled with flies against a lone SC... ouch.
Defence skill 12 and length0 bite so half a dozen will die to repell every turn against an SC, but not everyone because there's a -2 penalty for each repell attempt in a round. Wonder if a fly that dies to repell still deals damage.
iirc in dom2 there was no 1 damage max restriction, but they were not armor negating either. might remember wrong though.
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May 10th, 2007, 07:30 PM
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General
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Re: Swarm
AN seems a bit too much. The swarm should really only ignore actual armour. A swarm shouldn't have any effect on an elephant, or a golem, or any other creature with a thick or non-fleshy hide. Oh well, I suppose they are some sort of magic bugs.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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