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  #81  
Old May 12th, 2007, 01:11 PM
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Default Re: beta version.0.12

I'm following this thread with interest. There is definitely enough background to create multiple starting heros. It would be cool to allow players to pick from a list of starting hero(s) or randomize it. The former could probably be achieved by a customized nation selection list I would think...

Also interested to see if you expand out to other eras after you finish the middle age.
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  #82  
Old May 12th, 2007, 01:50 PM

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Default Re: beta version.0.12

This mod will when it is tweaked for balance, be fully compatible with the CB mod.

In fact I have spoken to QM about it already. The only race my mod changes is Ulm. The Black Duke of Ulm is a Master Smith, and he has made the "full plate of Ulm" a bit lighter(goes from 5 enc to 3)and it also removes the def penalty. So any of Ulm's units that wear the full plate of ulm will have slightly less enc and more defense.

QM said he did not think that change alone will suddenly turn Ulm into a great mp race.

Everyone of the Epic Heroes that is a melee hero has some sort of summon ability, where he can raise troops. The most powerful of the raised troops are Ulms. Though Beowulf's are certainly not bad either. The Black Order Soldiers trained by the Black Duke are very tough. 20 of them and the Black Duke cleared Bogus and his band with few losses.

All of my Melee Epic Heroes will also have some sort of ranged attack, typically a bow, but the Shin. Ancient master has a more themed range attack. The Yeti of Caelum can hurl boulders etc.
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  #83  
Old May 12th, 2007, 01:52 PM
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Default Re: beta version.0.12

Okay, here's my writeup for T'ien Ch'i's Ascended Master. He's a celestial master and a master of the five elements at the same time, and he has +1 on all of his magic skills to boot. He may be a little overpowered, but he's not thuggable which most of these mighty heroes are.

For artwork, I suggest Amos' cool-looking blood elf druid (the one in a blue robe, it can be found in his blood elves mod.) He gave permission for people to borrow that artwork if they wish.

*In line code deleted because it was messing up the screen.*
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  #84  
Old May 12th, 2007, 02:12 PM

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Default Re: beta version.0.12

The kind Dr. is one who graciously agreed to add his good name to the Epic Hero Mod, and he is one of the ones I was waiting on(no rush though guys).

In fact, I have redone Ermor's hero, since worthy heroes already had a sauromancer hero.

I have also "nerfed" a few more heroes.

1. The blood jarl no longer gets a dominion summon of frost fiends.
He does still get his ice imps and 1 blood slave a turn.

2. The fallen Angel's natural protection was lowered from 7 to 0.

So to be any type of thug, the angel will need some type of armor, and pythium does not have earth gems.

So I do not see the fallen angel being a tough thug too early in the game.

3. The elephantarch natural prot was lowered a good bit, but he was given starting armor(elephant barding).

He would have been too tough with a starting prot of 14 once he got armor on him to boot.


Most of the heroes ranged attacks are coded so they will not disappear when you give them weapons.

Attacks like Thunder Kick, Quivering Palm, and Whirling Fists are also coded and will always be an attack the hero will have, regardless of items that he is given.

The mod is still in beta. And it is still being tested for balance. Feedback is needed and appreciated.

At this time, there are no plans to expand the Epic Heroes to allow a choice.

That idea is cool, but I want to focus on tweaking the existing heroes a good bit before expanding to other ages or adding options.

Kristopher said he loves heroes.

Maybe after this mod gets out of beta and if he thinks it is a good concept, he can tinker with it as Velusion suggested.

I am extremely limited in adding unique heroes by my total lack of graphical ability.

That I have made it this far is only because of the generous nature of Foodstamp and Endoperez who have done artwork.
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  #85  
Old May 12th, 2007, 03:49 PM
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Default Re: beta version.0.12

I have finished the Eriu Hero. Here is a screenshot of what he looks like in game. I used a Marverni druid as the base, recolored the robe and gave him a custom attack animation.

I will upload him along with the other graphic sometime today. You will need to change the monster number to whatever fits in with the mod, and look him over for imbalances.

EDIT: Forum is not accepting attachments again.

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  #86  
Old May 12th, 2007, 10:56 PM

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Default Re: nation number for eriu?

Does anyone know the nation number for eriu?

Manual has number 45 as reserved, but i tried that and it apparently is not correct.

Mod manual is silent on the nation number for the Eriu.
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  #87  
Old May 12th, 2007, 11:01 PM
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Default Re: nation number for eriu?

It's number 69. I already have it in the mod file, you just need to copy-paste and change the unit number and look him over for imbalances.
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  #88  
Old May 13th, 2007, 03:55 AM

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Default Re: Beta Version 0.14

Beta version 0.14 adds a good bit of content.

There were the balance changes to the Blood Jarl, Elephantarch, and Fallen Angel.

Two new heroes were added thanks to Foodstamp and Dr. Praetorious.

And I changed Ermor's hero to one that hopefully is unique!

The weapon numbers used, armor number used, and custom names used are up to date. Hopefully the credits are up to date as well.

The updated list is now:

1. The Black Phoenix, Abysia
2. The Obsidian Medium, Agartha(added by Endoperez)
3. The Monkey King, Bandar Log(added by Endoperez)
4. The Blood-Cursed Champion, Mictlan
5. Beowulf, Man
6. The Blood Jarl, Jotunheim
7. The Fallen Angel, Pythium(Bandar Lover's idea)
8. The Immortal Assassin, Machaka
9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit).
10. Black Heart Treant, Pangaea
11. The Sacred Yeti, Caelum
12. The Ancient Ophidian, Ctis
13. Grand Elephantarch, Arcosephale
14. Tithe Collector, Marignon
15. Misshapen Angel, Ermor
16. Mad Tinker, Vanheim
17. Ancient Master, Shin.
18. Li Bo, T'ien Ch'i(Dr. Praetorious)
19. Cathbad, Eriu (Foodstamp)


Enjoy! I will be adding one more hero in the near future, then doing a good bit of play testing while I await some heroes being done by others.
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  #89  
Old May 15th, 2007, 04:19 AM

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Default Re: Beta Version 0.16

This version adds Soulstealer, an epic hero for the R'lyeh.
Summoned through the void gate from a distant star-and it was not real happy about it.

Also, Ctis' Epic Hero gets a very unique new monster.
I just love this guy, and thanks to Amos for the sprite!

The updated list is now:

1. The Black Phoenix, Abysia
2. The Obsidian Medium, Agartha(added by Endoperez)
3. The Monkey King, Bandar Log(added by Endoperez)
4. The Blood-Cursed Champion, Mictlan
5. Beowulf, Man
6. The Blood Jarl, Jotunheim
7. The Fallen Angel, Pythium(Bandar Lover's idea)
8. The Immortal Assassin, Machaka
9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit).
10. Black Heart Treant, Pangaea
11. The Sacred Yeti, Caelum
12. The Ancient Ophidian, Ctis
13. Grand Elephantarch, Arcosephale
14. Tithe Collector, Marignon
15. Misshapen Angel, Ermor
16. Mad Tinker, Vanheim
17. Ancient Master, Shin.
18. Li Bo, T'ien Ch'i(Dr. Praetorious)
19. Cathbad, Eriu (Foodstamp)
20. Soulstealer, R'lyeh(idea of a void assassin-tyrian)

I am going to be hosting a 9 player mp game soon featuring the Epic Hero Mod, the Worthy Hero Mod, and the reduced old age mod. Maybe another mod also, but undecided on that one.

The map is 110 provinces, 8 water. And the water spot is the best spot. Hopefully I can run it on llamabeast's server with a 24 hour a turn host rate.

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  #90  
Old May 15th, 2007, 08:07 PM

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Default Re: Beta Version 0.17-Atlantis Epic hero

Beta version .17 corrected many errors. Some duplicate monster numbers were causing some improper dominion summoning. All 20 of the epic heroes have been tested now.

I reorganized the mod so that all new weapons are listed in order at the start of the mod. Before the mod leaves Beta, the same will happen to new armor and new monster summons. Did not have time or energy to tackle that today.

Beta .17 adds my last epic hero to the mod, the renegade starspawn for Atlantis. The final epic hero is under construction now by Edi. My goal is to bring the mod out of beta on Thursday.

Mictlan's hero has really been beefed up. No one seems to want to play Mictlan in mp. Well its starting hero can take provinces solo from the start. He is not invincible though, as he was killed taking the 2nd province i attacked with him, that had 3 lighting casters. he died in 1 round to lighting bolts. He also was given berserk, so he will win or die in fights. Sort of his curse. So it would still pay to be prudent with him. Jaguar warriors come to him in huge numbers.


The updated list is now:

1. The Black Phoenix, Abysia
2. The Obsidian Medium, Agartha(added by Endoperez)
3. The Monkey King, Bandar Log(added by Endoperez)
4. The Blood-Cursed Champion, Mictlan
5. Beowulf, Man
6. The Blood Jarl, Jotunheim
7. The Fallen Angel, Pythium(Bandar Lover's idea)
8. The Immortal Assassin, Machaka
9. The Black Duke of Ulm, Ulm(Arralen's Black Steel Ulm Hero, modified a bit).
10. Black Heart Treant, Pangaea
11. The Sacred Yeti, Caelum
12. The Ancient Ophidian, Ctis
13. Grand Elephantarch, Arcosephale
14. Tithe Collector, Marignon
15. Misshapen Angel, Ermor
16. Mad Tinker, Vanheim
17. Ancient Master, Shin.
18. Li Bo, T'ien Ch'i(Dr. Praetorious)
19. Cathbad, Eriu (Foodstamp)
20. Soulstealer, R'lyeh(idea of a void assassin-tyrian)
21. Renegade Starspawn(idea of Edi).
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