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May 28th, 2007, 03:56 PM
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Corporal
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Join Date: Oct 2006
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Re: Updated mod: The Babylon Project
I think the Jump Point Generator should stay as it is. I never found it balanced to acquire it by mere luck. Now you have to fight for it to get it.
Hey PaddirN, any news from development?
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June 19th, 2007, 01:17 PM
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Private
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Join Date: Jun 2007
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Re: Updated mod: The Babylon Project
PaddirN any chance work will be continued soon?
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November 12th, 2007, 05:09 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
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Re: Updated mod: The Babylon Project
I just bring up the subject again...
Will anybody ever make an update for this mod? It should worth it...
PLEASE!!!
ps.
PaddirN, are you still around?
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July 19th, 2008, 07:46 PM
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Corporal
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Join Date: Oct 2006
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Re: Updated mod: The Babylon Project
This is definitely THE best mod of WW in terms of theme and added stuff. Lots of missions and other things to find out. Nice special gadgets and cool B5 stuff all over the place.
However, there's still those classic WW ships in the game used for the League races such as for the Hyach and Pak'Ma'Ra. This really destroys a lot of the B5 theme.
Could anyone skilled at modding WW replace those ships with original B5 graphics (as I think the original author of this mod won't ever do it). I do not know how to do it myself, but would be willing to search the web for some graphics of the missing ships.
Anyone interested?
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August 18th, 2008, 11:32 PM
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Private
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Join Date: Aug 2008
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Re: Updated mod: The Babylon Project
I've been fiddling with the B5 Project mod and made some changes to the Victory ship. First I swapped player ship for the one with three weapons (swapped the victory and victory1 ini files, which might not have been a good idea) and added a fighter bay (which I got working). However, now, whenever I try an use the Quantum Discharge Canon, I get a crash to desktop. Any ideas what's causing the problem?
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August 20th, 2008, 12:39 AM
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Private
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Join Date: Aug 2008
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Re: Updated mod: The Babylon Project
Figured out what I did wrong: deleted the ship's victory weapon. The game was trying to call something that didn't exist...Probably shouldn't edit files when tired.
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September 3rd, 2009, 12:16 AM
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Corporal
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Join Date: Jul 2007
Location: Georgia
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Re: Updated mod: The Babylon Project
just wondering does this work on mac because i try to start it with the mod loaded and it just exits the game and doesnt pop up an error or anything.
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August 6th, 2010, 03:16 PM
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Private
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Join Date: Nov 2006
Location: Columbus, OH
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Re: Updated mod: The Babylon Project
To anybody still reading up on this, I apologize for the lack of any updates, shortly after my last few I entered into the College of Design at OSU and life got really busy, really fast and my time to work on The Babylon Project dropped down into the negative hour range. I'm sure I still have all the files that I had been working on and probably even a newer updated version, but nothing that would have been in any state to be released. As it is, I'm sure the last version probably has more than a few bugs that should have been worked out that I may or may not get to (most likely not) if the time presents itself.
If anybody cares to take up this mod or has any additional comments, feel free to e-mail me at paddirn@gmail.com. Thanks.
Graeme
__________________
Graeme out.
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August 8th, 2010, 11:39 AM
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Corporal
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Join Date: Oct 2006
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Re: Updated mod: The Babylon Project
Go, modders, go! I really would like to see an updated version of this one!!!
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August 9th, 2010, 11:27 AM
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Private
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Join Date: Mar 2006
Location: CA
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Re: Updated mod: The Babylon Project
We are still here!!! Bring it on..
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