|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				May 24th, 2007, 01:56 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 So instead of fixing the glaring memory allocation bug, they waste time on a crappy mobile version of civ4? Oi. |  
	
		
	
	
	| 
			
			 
			
				May 24th, 2007, 04:56 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Oct 2002 Location: Dallas, tx 
						Posts: 391
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 by making a mobile version that works wouldnt they be fixing the horrible memory problems? i doubt the iphone has anywhere near the capacity of a pc. then again like it was pointed out its a different os so i guess not. 
				__________________The vastness of space and time, and I end up here?
 |  
	
		
	
	
	| 
			
			 
			
				May 24th, 2007, 05:29 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 There is very little relation between the code base of a PC app and a mobile app. |  
	
		
	
	
	| 
			
			 
			
				May 25th, 2007, 04:56 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Apr 2004 
						Posts: 202
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 I'd think the brains of a civ4 app could be recompiled to a format executable on a phone very easily, while the graphics engine would need some work. |  
	
		
	
	
	| 
			
			 
			
				May 25th, 2007, 06:25 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2006 
						Posts: 482
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 DirectX would be a big issue.  Also,  I'm sure there are a load of support libraries that would have to be altered to compile on a bsd system, as the dll's do not exist there.  I don;t think it would be trivial at all, going from Windows to a BSD mobile that is. |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2007, 02:04 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Jun 2006 Location: California, The United States of America 
						Posts: 252
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2007, 03:43 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 The "brains" include a lot of python code, which is probably going to have to be redone in a faster language runtime to run well on a phone. There is lots of CPU intensive processing that needs to be optimized for the really slow processors of phones. The entire display engine has to be started over from scratch. The C++ core can probably be ported without too much hassle, but I doubt that a phone version of the game exe will resemble the PC version very much at all.
 Wade:
 Please edit those links to have short display parts; the super long urls break the forum page formatting.
 |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2007, 04:47 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Jun 2006 Location: California, The United States of America 
						Posts: 252
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 
	Quote: 
	
		| Imperator Fyron said: Wade:
 Please edit those links to have short display parts; the super long urls break the forum page formatting.
 
 |  Okay. I was wondering about that. How, exactly, do I do that without altering the link command path? |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2007, 02:52 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2007, 05:18 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Jun 2006 Location: California, The United States of America 
						Posts: 252
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Introducing the iPhone... 
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |