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  #41  
Old June 4th, 2007, 09:03 PM
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Default Re: A little artisanal map... with 1225 provinces

Heehee. Probably Dom4. Believe me, Im a big pusher for big caps on things. But the early map settings caused A LOT of problems when I was crash-testing them. We cut back on many of them. Even the 1500 province maps I make now has been known to crash some peoples computers, and take so long on the initial game creation as to make people think it has locked up.
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  #42  
Old June 5th, 2007, 12:02 PM
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Default Re: A little artisanal map... with 1225 provinces

I'll think about adding some provinces in the north (as the "inserted province" function doesn't work, I cannot cut my big provinces in the middle of the map without having all the neighbours etc.. to redo).

But for the moment, after a long pause, I'm working on my mod.
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  #43  
Old June 5th, 2007, 02:40 PM
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Default Re: A little artisanal map... with 1225 provinces

I was able to do 1500 province maps on mine without a problem-the wait was long, maybe 10-15 minutes-and I'm using an older computer. It was very nice at the time I bought it, but still, it's a several-years-old laptop.

I think people with less powerful computers generally know they've got less power, and can scale back their settings, accordingly. I probably wouldn't personally push my own computer much past 1500 when doing 'random map', but that still leaves a place for people who could, and building maps from the ground up.
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  #44  
Old August 19th, 2007, 08:58 PM
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Default Re: A little artisanal map... with 1225 provinces

Hmmm I had forgotten that I had this hosted on my servers until I was checking the logs to see if anything I was doing was getting accessed at all. (they were, so I guess I will keep going).

When I saw reference to Oreidia I couldnt remember what it was. Had to search. This is a cool map. Im sorry I forgot about it. Glad to bump this thread.
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  #45  
Old August 20th, 2007, 08:15 AM
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Default Re: A little artisanal map... with 1225 provinces

I wonder why some people want bigger maps. I haven't finished most of my SP games on GoG map, and I don't know if I will ever use such a map. It's an awesome job that have been done in any way.
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  #46  
Old August 20th, 2007, 08:33 AM
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Default Re: A little artisanal map... with 1225 provinces

I know what you mean! I have trouble playing Aran, it justs gets boring and tedious after a while, all that micro management, it's just too much!!
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  #47  
Old August 20th, 2007, 10:19 AM
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Default Re: A little artisanal map... with 1225 provinces

We shouldn't complain about the logistics. If I remember correctly, in dom2 you had to ship your gems between your labs(I only played the demo).On really big maps, I think it could have made my head burst !!!
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  #48  
Old August 20th, 2007, 10:28 AM
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Default Re: A little artisanal map... with 1225 provinces

Quote:
Humakt said:
We shouldn't complain about the logistics. If I remember correctly, in dom2 you had to ship your gems between your labs(I only played the demo).On really big maps, I think it could have made my head burst !!!
Gems have never been limited to just one lab. However, DomPPP didn't have a common research pool, so you had to set each researching mage to research a spesific school, and change all of them if you changed your mind. There weren't any gem pooling options either, so gem-generating items and blood hunting were quite tedious.
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  #49  
Old August 20th, 2007, 10:45 AM
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Default Re: A little artisanal map... with 1225 provinces

Mea culpa, mea maxima culpa
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  #50  
Old March 30th, 2008, 11:37 AM

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Default Re: A little artisanal map... with 1225 provinces

I know that this is resurrecting an old thread, but I just recently found this map while looking for new material to play with. So far, it's great and the underworld passages and the port connections help speed up movement as well as provide an additional strategic layer.

Hopefully you'll make more maps like it.
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