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June 5th, 2007, 03:44 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: sprites: request to devs
Thank you Aristander for bumping this!
and a big THANK YOU! to KO for sharing these with us!
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June 5th, 2007, 03:47 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: sprites: request to devs
thanks Kristoffer and Aristander
to all, expect a quicky update for the MapGen with sprites added sometime soon
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June 5th, 2007, 05:23 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
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Re: sprites: request to devs
You have made countless modders very, VERY happy.
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June 5th, 2007, 05:40 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: sprites: request to devs
I'm happy
__________________
You've sailed off the edge of the map--here there be badgers!
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June 5th, 2007, 06:41 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: sprites: request to devs
I'm ecstatic.
Anyone know of a good (prefereably free) program for previewing .tga files? Opening them one at a time in GIMP is actually kinda a pain.
Do we want to split this up and coordinate renaming efforts? If we split it ten ways, each of will only have to rename 355 sprite files.
To get the ball rolling, I'll volunteer (and start working on) army5_*.
For ease of book-keeping, I propose the following renaming scheme:
army5_-0.tga
is a picture of a brown bear, so I will rename it:
army5_-0-BrownBear1.tga
army5_-1.tga
is, unsurprisingly, the other sprite for the same unit.
army5_-0-BrownBear2.tga
Note the additional "-" and the BouncingCaps.
So I'm going to start renaming army5, I'll post it as an attachment when I'm done, and if everyone claims a subset of files here and then keeps to my arbitrary conventions we should have a more useful archive post-haste.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 5th, 2007, 06:45 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Thanked 67 Times in 27 Posts
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Re: sprites: request to devs
One more suggestion - if you don't know what a sprite is (exactly), put double parens () at the end of the filename.
e.g.:
army5_-3-BlueCloud().tga
Some of these will probably be unused sprites. This way we can work out details (which Pan is which, etc.) later.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 5th, 2007, 06:46 PM
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Sergeant
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Join Date: May 2004
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Re: sprites: request to devs
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June 5th, 2007, 06:55 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: sprites: request to devs
One more change. The 1 and 2 after the unit description are redundant since the two poses are always adjacent, so I've stopped adding them.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 5th, 2007, 07:28 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Thanked 67 Times in 27 Posts
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Re: sprites: request to devs
PB, thanks! Irfanview works great.
Here's army 5 with preliminary labels.
I think, actually, that labels reflecting the armament and description of the unit are probably going to be more useful to modders, rather than the name of the corresponding in game unit, especially for humanoid troops.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 5th, 2007, 07:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: sprites: request to devs
Irfanview also has a module you can download for it which will let you view RGB files. That way you can easily view ALL of the maps in the maps directory.
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