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June 5th, 2007, 03:49 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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sprites coming soon
Kristoffer O has kindly supplied a zip file for all of the sprites in the game, so i will hopefully be able to have a quicky update out sometime soon that will have the sprites put in, as well as a few other minor fixes.
also news on a brand spanking new full blown overhaul should be coming along shortly
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June 5th, 2007, 04:16 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: sprites coming soon
Just fyi, I think the zip only includes unit sprites. I don't have time to look more at it now, have to get back to work. ( I Hope that I am wrong!)
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June 5th, 2007, 04:35 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: sprites coming soon
Currently unit sprites. Others are easily made.
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June 5th, 2007, 06:01 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: sprites coming soon
Well the mapping sprites have been causing a problem with getting some generators done.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 5th, 2007, 06:03 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: sprites coming soon
i'd deeply appreciate a zip with the map sprites in it.
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July 7th, 2007, 10:58 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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quicky update
just a quick note.
sorry for lack of promised update, had a lot of familial health issues this month.
anyway, as a bit of compensation, i've attached a pick of my first crack at an island algorithm, let me know what you think.
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July 7th, 2007, 11:04 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: quicky update
Well I dont think Id play that map. Too much water for the land. But it does look as if the island routine worked all right.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 8th, 2007, 03:31 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: quicky update
Looks really promising p!
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July 13th, 2007, 10:31 PM
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Sergeant
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Join Date: May 2004
Posts: 338
Thanks: 0
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Re: quicky update
here is the first half of my second attempt, the skeletons of the islands. imagine if you will the red lines being at the center of the particular bits of land.
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July 27th, 2007, 12:38 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: quicky update
How is this coming along paradox? Looking forward to seeing future progress!
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