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				June 15th, 2007, 01:22 PM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 You can have Jomon if you like, Rev. I'll get in on the next mod game; my other games are really heating up and I need to concentrate on them, anyway. |  
	
		
	
	
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				June 15th, 2007, 01:47 PM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 I looked at the map.  Pray you start in Europe, and not for example in Northern Afrika.
 
 By the way, is the attachement to the first post the mod we will be using?
 
				__________________No good deed goes unpunished...
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				June 15th, 2007, 01:56 PM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 No, that was the preliminary version. I still have to compile the finished version, and I'll create it ASAP, but unfortunately I really have my hands full it the moment. So let's talk about the map some more until I am done...    
P.S.: If you want to withdraw, Morkilus, then Reverend Zombie could even take Teutanion and Jazzepi would get Jomon Broken, he said he doesn't mind...   |  
	
		
	
	
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				June 15th, 2007, 01:58 PM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 Yeah, I'll withdraw. Let me know if anyone needs a sub or replacement, though! |  
	
		
	
	
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				June 15th, 2007, 02:01 PM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 Okay, I changed the nation assignments accordingly. Good to have you as a backup, too. |  
	
		
	
	
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				June 15th, 2007, 02:17 PM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 
	Quote: 
	
		| Morkilus said: You can have Jomon if you like, Rev. I'll get in on the next mod game; my other games are really heating up and I need to concentrate on them, anyway.
 
 |  ...and I'm getting rolled in a fair number of my other games, so I'm about to have some concentration to spare...Thanks for making room for me.  
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				June 15th, 2007, 07:13 PM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 I'm cool with whatever map you think is good Ich. 
Knowing my luck, I'll be starting in North Africa.   |  
	
		
	
	
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				June 15th, 2007, 07:58 PM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 I haven't tried it out, but I'm hoping that Kharam Dzu hasn't been crazy-nerfted for CBM, can anyone confirm or deny this for me? 
				__________________You've sailed off the edge of the map--here there be badgers!
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				June 15th, 2007, 08:05 PM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 Looks like Sombre nerfed the att/def minimally and range, but there are improvements aswell: gold cost for most of your units got cheaper, some units received added resistances, and mapmove 1 was increased to mapmove 2 for all the units. |  
	
		
	
	
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				June 16th, 2007, 12:09 AM
			
			
			
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				 Re: Neo Xekinima - LA game of Mod nations (recruit 
 When do we expect the updated mods, and then when are the pretenders expected after that?
 
				__________________Wormwood and wine, and the bitter taste of ashes.
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