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  #11  
Old June 26th, 2007, 05:35 PM

thejeff thejeff is offline
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Default Re: I *hate* unscripted Touch of Madness.

I don't know. It's not that bad.
Pangaea's sent lots of his centaur archers charging down field at me.
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  #12  
Old June 26th, 2007, 06:55 PM
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Default Re: I *hate* unscripted Touch of Madness.

Might be interesting turned into a target-enemy spell instead, but yeah -- I'd rather see it get flagged as 'only when scripted'. Don't think that's moddable, is it?
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  #13  
Old June 26th, 2007, 06:58 PM
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Default Re: I *hate* unscripted Touch of Madness.

Quote:
thejeff said:
I don't know. It's not that bad.
Pangaea's sent lots of his centaur archers charging down field at me.
I must say, this is exactly why people hate it. When you have 150-200 archers and your mages spam that stupid spell all over them.

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  #14  
Old June 26th, 2007, 07:34 PM

Shovah32 Shovah32 is offline
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Default Re: I *hate* unscripted Touch of Madness.

Its only a range 15 spell so it should be possible to place your unscripted nature mages far away from your archers/mages ect(maybe near but still a little behind the front lines and with a few body guards. That could even help by making your own troops berserk).
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  #15  
Old June 27th, 2007, 03:06 PM
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Default Re: I *hate* unscripted Touch of Madness.

The funny thing is, if you *try* to use it effectively, by berserking some Thugs/SCs, it tends to fail. The caster will either select another far away staple of units, or cast something entirely different.
To minimize range and thus the ability of the AI to select unwanted units, you sometimes even have to take your lesser nature mages into battle, or not research too high. Because with enough gems, they'll still cast the more powerful version.
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  #16  
Old June 27th, 2007, 04:11 PM

Ewierl Ewierl is offline
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Default Re: I *hate* unscripted Touch of Madness.

Count me in on a big vote for "don't cast unscripted." The number of times I've seen my mages send each other charging down the battlefield is ridiculous...

Especially as MA man, where you don't have the option to keep nature mages out of combat, where your mages are physically weak, and where you want to cluster your mages a bit for other reasons (Soothing Song).
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