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June 28th, 2007, 12:37 PM
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BANNED USER
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Join Date: Feb 2007
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Map idea
I just had an idea for a map that people might like to try out.
The idea is to make an Arena or Deathmatch area that isn't so random and is actually worth participating in, especially in the early game.
The idea is this - You make a province called Arena with good income which grows throughout the course of the game. It starts off with a single barbarian chief or something defending it. You then connect it to each of the nation caps. Now the players play as normal, but use the house rules that,...
You may only enter the province with a single commander
That commander may not lead any troops
You may not have more than one commander in there at any moment
The commander may not use any command once there other than defending, or moving out of the province back to your own cap
You may not send a prophet or god
You may not cast spells, change the tax or in any other way mess with the Arena province
With these rules, you have a constant ongoing deathmatch arena available to anyone who still has their cap. It would be very attractive in the early game and encourage the sending of thugs, national mages etc. In the late game it would be more of a prestige thing, but with good growth it would still be worth having, attracting some mid power SCs (the real SCs would be off fighting actual wars).
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June 28th, 2007, 12:54 PM
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Second Lieutenant
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Join Date: May 2007
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Re: Map idea
Sounds cool. Maybe you could add something that would make it better to have in the late game? Like maybe it has a unique site that can give you a buttload of gems? I suppose you can balance it out by not allowing anyone to go there for maybe a year or two? You know, give them time to gain experience and kit out their fighters. Or maybe put a better independent champion there, like a giant or even an indie pretender if there's something really nice there.
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June 28th, 2007, 02:53 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
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Re: Map idea
It's a very intriguing idea worthy of further consideration.
Something to think about: In a two player game, it may be possible where one player with a Dom10 awake pretender may dominion kill another with a weak dominion through the arena province.
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June 28th, 2007, 04:01 PM
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BANNED USER
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Re: Map idea
That's a good point about the dominion kill. Hard to see how that could easily be dealt with. Could add 'buffer' provinces as a kind of walkway into the arena, then connect people to those, but that's getting sort of complex.
As for the late game - you could make the house rule that anyone who held it for a certain number of turns (more than 3 maybe) had to be paid a tribute of some sort by all players, each turn until defeated. Or you could play a cumulative victory points game and make the province a worthwhile one in terms of VP.
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June 28th, 2007, 04:18 PM
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Sergeant
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Join Date: May 2004
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Re: Map idea
maybe instead of connecting the arena to the home provinces, put it in the center of the map?
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June 28th, 2007, 04:21 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Map idea
But how are people going to get to it? The whole point is that everyone can participate in a deathmatch there. If it's just in the middle of the map it's like any other high value king of the hill type province.
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June 28th, 2007, 04:37 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Map idea
Can you create a site that allows the one it enters to teleport? Then you can place one of these sites into each capital, and one in the arena, and don't have the dominion problem. The players must be reminded that they mustn't use the teleport sites for anything else, of course.
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June 28th, 2007, 07:02 PM
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Second Lieutenant
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Join Date: Oct 2006
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Re: Map idea
you've got a problem of people casting spells on the province to say decrease income or increase say cold, so that a cold blood will be beaten out of hand.
and for your connect issues just make it connected to the capital, since theres no time limit you can send your fighting commanders to the capital to compeat, you can just have it in the middle of the map, only connected to the capitals.
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June 28th, 2007, 07:46 PM
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Sergeant
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Join Date: May 2004
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Re: Map idea
the teleport option sounds like a good idea
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June 28th, 2007, 09:00 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Map idea
Hmm..
Lab? The champion should be able to refit items..but gems are the curious bit if a caster. Or maybe not refit and cause them to potentially give up the province without a fight?
House rule that you have to declare your intention to attack the turn before? No details other than nation? Is surprise more intriguing?
No PD, no Indy pop.. white man hill for growth?
Curious what a good late game advantage may be other than prestige. Tribute might work, but extra micro is always a bummer. Maybe just the ten thousand things site, 1 of each gem. Not a great late game bonus, but nice early.
30k pop? or moderate pop and gold mines?
Dominion - anyway to hardcode in a stone idol type site? or perm hidden unit with stone idol? with no AI affiliation?
I like the idea.. especially early. Although some nations (Jarl's and such) have good thuggable units right off the bat.
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