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July 1st, 2007, 09:51 PM
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Private
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Join Date: Jun 2007
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Re: SmokyBat - Newbie game - Space for one more
I think you might've gotten confused.
Without the Heroes mod installed, the turn won't start.
With it installed, but not turned on, the turn will start and turn the mod on without asking permission.
I think, if people are going to be creating pretenders without this mod being active, the best thing to do is to (short term) rename the appropriate .dm file with another (additional) extension (like .backup) so the game does not recognize it as being valid for its use.
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July 1st, 2007, 09:56 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: SmokyBat - Newbie game - Space for one more
Erm, I don't understand that last bit, Chantillary (the first stuff is correct though, but I'm not actually sure who you're answering). What problem are you trying to solve?
When making pretenders mods don't actually matter, apart from the two mods which affect pretender design (CBM and Mythology).
I originally thought our problems with starting the game were due to you and Aristander using mods, but they weren't at all in fact - rather they were just inexplicable!
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July 1st, 2007, 09:56 PM
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Private
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Join Date: May 2007
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Re: SmokyBat - Newbie game - Space for one more
Worthy Heroes supposedly doesn't affect pretenders, so it shouldn't be a problem to have it active to create. In any case, the game seems to be running. So, we can have at it.
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July 1st, 2007, 10:01 PM
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Corporal
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Join Date: Jan 2007
Posts: 66
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Re: SmokyBat - Newbie game - Space for one more
Sigh, had one of those perfect starting spots and we had to restart. I suppose I can dream of it happening again at some point in the future. Alright, lets get going!
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July 1st, 2007, 10:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: SmokyBat - Newbie game - Space for one more
Sorry Atreides! That sounds really frustrating.
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July 1st, 2007, 10:09 PM
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Private
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Join Date: Jun 2007
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Re: SmokyBat - Newbie game - Space for one more
Sorry, I was trying to solve the problem of why my .trn file wouldn't work when I didn't have Heroes 1_7 installed.
And if it doesn't effect pretenders, when why would my game insist on it being present (and turning it on, when it is present) when I try to play a turn. Unless you had it on when you set the .trn file into motion.
I'll run my turn and see if anything kicks back as being bad from it.
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July 1st, 2007, 10:10 PM
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Corporal
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Join Date: Jan 2007
Posts: 66
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Re: SmokyBat - Newbie game - Space for one more
No big deal Llamabeast, with my luck I would have gotten unrest in my capital second turn anyways
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July 1st, 2007, 11:05 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: SmokyBat - Newbie game - Space for one more
Just wait until I get hit by two earthquakes.
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July 1st, 2007, 11:15 PM
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Corporal
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Join Date: May 2007
Posts: 61
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Re: SmokyBat - Newbie game - Space for one more
So which server and port do I connect to? llamaserver.net?
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July 1st, 2007, 11:26 PM
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Private
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Join Date: May 2007
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Re: SmokyBat - Newbie game - Space for one more
Nah, you should have gotten the turn file in the email you used to send your pretender. Grab the .trn file, put it in a subdir of your Dom3/savedgames directory (I used SmokyBat for the folder name, but it may not be absolutely necessary to do so), play the turn (the game name will be the same as the folder name), end the turn, take the .2h file from that folder and sent it back to the address the .trn file came from.
Repeat every turn until you're overrun. Or win.
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