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July 6th, 2007, 06:17 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: YAY UPDATE!
That sling is the property of Lugh. You will not have access to it
Unless you mod that is.
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July 6th, 2007, 06:22 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: YAY UPDATE!
Since I'm quite fond of it I'd better post an example.
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July 6th, 2007, 06:40 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: YAY UPDATE!
kool update
two thumbs up... or should I say five heads up. lol
__________________
There can be only one.
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July 6th, 2007, 09:27 PM
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Private
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Join Date: Jul 2007
Location: North Dakota, USA
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: YAY UPDATE!
hello all.
I'm brand new to the forum, and I signed up because the fellow (Psientist) who introduced me to Dom 3 and I were having a discussion about "the Next Dom", and that seems to fit this thread!
What makes this game to me is the historical/mythological tributes (and their Accuracy!). Congratulations to everyone who has helped make that so!
In the spirit of that endevour, I have this to offer as a result of the pre-mentioned discussion:
Right now, you can offer gold, gems and magic items to help cement an alliance. But, you cannot truly "ALLY" with another. It is your army or his in the oppositions' province.
Perhaps Some sort of way to attach a commander with his army to another pretender's fighting force (and detach them again later!) would be an interesting evolution?
On that same line: History is rife with examples of Alliances cemented by Blood. Not the crude cutting of a hand, but the "trading" or marrying of loved ones and relatives. Indeed, that was the basis for the entire "fuedal" concept! Perhaps there would be a way to include another option, alongside "send gems/send gold" to "Send commander".
History has many examples of forms of this, including Rome's Flavius Aetius; Transylvania's Vlad the Impaler; England's Henry the Great's ill-fated wives; And the policies of Japan's Tokoguwa Shogunate (to name only a few!). Hostages could then even go to war for thier "keepers", or simply be detained.
Either way, the options this would open up diplomatically, strategically, tactically and insofar as betrayal or "insider knowledge" would be fantastic.
And that, as an addition to an already exceptional and outstanding game.
__________________
People are inherently stupid. You have to work to be intelligent.
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July 6th, 2007, 09:56 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: YAY UPDATE!
Being able to trade commanders/units would take away the uniqueness of each nation, which is a crucial part of dominions.
Perhaps if only independent troops can be traded...
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July 7th, 2007, 12:13 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: YAY UPDATE!
Ive traded commanders in my games. Deliver them to a lab.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 7th, 2007, 12:55 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: YAY UPDATE!
How do you do that?
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July 7th, 2007, 02:01 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: YAY UPDATE!
Charm, hellbind heart or enslave mind + gift of reason. By many mages in case the first one doesn't get through. With Dom3 also seduction, I guess.
At least that is one way of getting new commanders. Maybe not the most cost-efficient, but it does work to a degree. Hm, I wonder how much would a blood mage cost in perpetuality ebay...
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July 7th, 2007, 05:15 AM
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Corporal
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Join Date: Feb 2007
Posts: 167
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: YAY UPDATE!
Hmm, Im not sure you should use that one KO..
The other units will be jealous!
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July 7th, 2007, 01:47 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: YAY UPDATE!
Hmm, I have a new favourite nation: Pythium serpent cult
I started to remake the old serpent cult yesterday and I'm having a blast. Probably because no other nation is so full of history of religions as this one. Less myth, more cults. Quite heavily inspired by the late empire and various mystery cults; a special interest of mine, since I wrote an essay on the Isis/Sarapis cult in the roman empire.
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