|
|
|
|
July 11th, 2007, 11:44 PM
|
Corporal
|
|
Join Date: Dec 2003
Location: Buffalo, NY, USA
Posts: 143
Thanks: 0
Thanked 4 Times in 1 Post
|
|
No Indies map generator
Here is a small Windows program that basically removes independents from a map, with a twist; you can set a percentage probability for a province to get a population type. The type is picked randomly from a list of pop types for that terrain. Then the program saves a new map file appending the appropriate #poptype for each province. The new map file will have the original file name with "_NI" appended. Also, the map title within the file will change so that the NI file will appear in the Dominions map selection screen separately from the original map file.
The program will work with Balbarians semi-random .map files.
When the .map file is read, any detected GAN files are stored separately. Those provinces are not over-ridden by the appended #poptype statements to preserve any special population settings.
It needs some refining but I've used it on several maps with success. Militias, slingers and the like still appear from time to time. This is probably from GAN provinces. Since I used #nostart as a GAN detection criteria, maps using #nostart without GANs can still contain the low level recruits. The AI armies seem much more nation specific now.
This program is written in C# using .NET2. It's in a zip file. Unzip and install anywhere, it doesn't need to be in the dominions3 or map directories. All my computes have .Net2 on them, so I don't know what happens if .Net is not installed on the target computer. I'd appreciate anyone experiencing this situation to let me know.
I would like to thank Edi for his database since his sweat and toil saved me considerable time and effort.
NOTE: Currently, only three poptypes are in the list to be randomly assigned for each terrain type (three per terrain type). They are roughly types I thought appropriate for the terrain.
Last edited by Edi; August 27th, 2008 at 05:24 PM..
Reason: Prefix
|
The Following 4 Users Say Thank You to JayThomas For This Useful Post:
|
|
July 12th, 2007, 12:50 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: No Indies map generator
Ah, more useful tools, which is always nice. Automation like this is very good. You're welcome, by the way.
|
January 25th, 2011, 03:31 AM
|
Private
|
|
Join Date: Aug 2010
Location: Calgary, Canada
Posts: 5
Thanks: 7
Thanked 0 Times in 0 Posts
|
|
Re: No Indies map generator
This is an excellent editor. On my first use I left the percentages too high; 30% I think and the computer had armies of Troglodytes, Trolls and Raptors.
Lesson learned turn the percentages down so there aren't so many provinces with the cool indies you populated in there.
Also undersea about 60% are Tritons, 30% Amberclan and 10% Shamblers. Seems like there are alot more underwater indies available, no mermen though.
Regards
|
January 25th, 2011, 10:20 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: No Indies map generator
Interesting.
I think Id call it a "Partial Indies" map generator. A No-Indies doesnt really need generating. The person creating the map can just add a no-indie version to the zip. It stays the same all the time.
But there was a definite need for partial indies. People seem to find that enjoyable. Less micro-management and better AI players. But the map gets known after a few plays so I figured it would be a server thing to provide fresh versions.
http://forum.shrapnelgames.com/showthread.php?t=46306
I was considering an exe also.
But Im confused about assigning indies. On my versions, I just go thru the provinces and clear them, with a percentage chance of skipping it. By not clearing a percentage of provinces I leave them to the game to assign. This allows for some small variations between play. And for the game to do its preferences as far as EA, MI, and LA ages. Did you not prefer the games assignments? Were the indie choices based on good AI player use?
|
January 28th, 2011, 06:19 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: No Indies map generator
I tried to use your utility with the latest CBM + single age mod and it changes all pops to Firbolg (spelling?)...
BTW, even with 0% chance of pop the utility still says that some indepentends are being generated...
Can anyone indicate how to make a map to have 0 independents? I wish for myself and the AI to only have their own units available....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|
January 28th, 2011, 09:56 PM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
|
|
Re: No Indies map generator
Quote:
Originally Posted by Makinus
I tried to use your utility with the latest CBM + single age mod and it changes all pops to Firbolg (spelling?)...
BTW, even with 0% chance of pop the utility still says that some indepentends are being generated...
|
Had the same problem. Open up the generated map file and replace all instances of '#poptype 89' with '#poptype 99' (without the quotes), this should remove the firbolgs.
As for the second one, no real solution but you can click on "set pop types" until it's 0 everywhere. That being said, it's really not much trouble to make pure NI maps without automation - all you need to do is append a list of
#setland XX
#poptype 99
at the end of the file, where XX goes from 1 to the last province number. If you're not sure exactly how many provinces there are check earlier in the file, they're all defined in the #landname #terraintype block.
Even by hand this takes about 5 minutes, tops.
__________________
Anything wrong ?
Blame it on me - I'm the French.
|
January 30th, 2011, 08:21 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: No Indies map generator
Thanks Kobal! That did the trick.....
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|
January 30th, 2011, 08:08 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: No Indies map generator
Sorry Im late. I dont get on as often as I used to.
http://www.dom3minions.com/files/NI_map.txt
trim as needed
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|