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July 20th, 2007, 11:40 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Mara - EA game for newish players - recruiting
I've decided on Maverni. Don't have time to create a pretender just yet. I'll do it later tonight though.
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July 21st, 2007, 06:34 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mara - EA game for newish players - recruiting
ARgh, it's true this could be a viciously rushy game. People should take that into account when designing pretenders. An SC might be a good idea, and you might want to run a test game to see if it can withstand a small rush of Helheim sacreds.
By the way, if you want to change your pretender design but have already e-mailed it in, you can always e-mail in a new one and it will use the new version.
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July 21st, 2007, 06:58 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Mara - EA game for newish players - recruiting
You can control the placement of the nations, right Llamabeast?
If a quick rush is going to be the huge concern it seems it might, why not just place the three major rush-y nations together in one 'corner' of the map? Maybe even with an extra 'buffer zone' of 1 or 2 provinces' distance from that group of 3 and the rest of the players.
If they're going to rush other players out of the game--let them rush each other. : )
Will we need to download a new map to play this game?
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July 21st, 2007, 01:34 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mara - EA game for newish players - recruiting
I'll have a think about how to place the nations, thanks for the ideas IndyPendant.
I'll attach the map file here when the game's about to start (and I've made the thing).
Right, I suggest a deadline of late Sunday night for getting the pretenders in. As in, maybe 8am Monday morning in the UK, so late at night in the US. This is arbitrary, it's just to provide some encouragement to get your pretenders in so we can get the game started.
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July 21st, 2007, 03:00 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Mara - EA game for newish players - recruiting
I will be Tien Chi. Need to think of a good pretender though.
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July 21st, 2007, 04:43 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mara - EA game for newish players - recruiting
Llamabeast, what strength will you putting the independents at?
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July 21st, 2007, 07:16 PM
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Corporal
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Join Date: Feb 2007
Posts: 167
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Mara - EA game for newish players - recruiting
Chupacabra? thats the goat sucker right? Think I remember it from an x-files
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July 21st, 2007, 08:07 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mara - EA game for newish players - recruiting
parcelt - all settings will be on default, unless anyone has any strong opinions. So indies at 5.
Methel - yep, that's the one. Incredibly I never actually saw a single episode of the x-files though. Don't know how I managed that.
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July 21st, 2007, 09:54 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Mara - EA game for newish players - recruiting
Rename on! Strong opinion! : )
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July 21st, 2007, 11:07 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Mara - EA game for newish players - recruiting
Any mods for this game?
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