|
|
|
|
|
July 26th, 2007, 09:47 PM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Map: Wraith Bunny
Wraith Bunny
--
Follow only if ye be men of valour, for the entrance to this cave is guarded by a creature so foul, so cruel that no man yet has fought with it and lived. Bones of full fifty men lie strewn about its lair. So, brave knights, if you do doubt your courage or your strength, come no further, for death awaits you all with nasty, big, pointy teeth.
--
8-11 LAND players, 165 provinces (163 land, 2 water)
Simple map using my hexmap editor and a combination of Wesnoth terrain tiles & custom tiles.
--
Yet another experiment gathering dust. This map (unlike some of the others), has no real purpose or theme. It was just a test map making use of some hex tiles from Wesnoth & a few of my own custom works.
Last edited by Ballbarian; August 18th, 2008 at 09:15 PM..
|
July 26th, 2007, 09:48 PM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Map: Wraith Bunny
Here is a thumb:
|
July 27th, 2007, 01:40 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Map: Wraith Bunny
Cute. It has a very retro gamer feel to it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
July 27th, 2007, 02:26 AM
|
Corporal
|
|
Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
Thanked 0 Times in 0 Posts
|
|
Re: Map: Wraith Bunny
When you created this map, did you intend for the gold colored mountains to be different in some way (other than color) from the grey ones? Are there any other special features that are more than appearence? What about those bones?
Thanks for another one of your creations.
|
July 27th, 2007, 07:49 AM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Map: Wraith Bunny
Hmm, seems easy to make wraparound with this one. I suspect there is a demand for these, since the generator can't handle wraparound.
I believe the MP community is longing for more wraparound maps.
|
July 27th, 2007, 10:02 AM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Map: Wraith Bunny
Quote:
Ballbarian said:
8-11 LAND players, 165 provinces (163 land, 2 water)
Simple map using my hexmap editor and a combination of Wesnoth terrain tiles & custom tiles.
|
It definitely has a Wesnoth look and feel to it. What kinda hexmap editor do you have there? Has it been released yet?
|
July 27th, 2007, 10:28 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Map: Wraith Bunny
Pardon the ignorance, but what's Wesnoth, which editor are you using, where can I get it and where can I also get those tiles? Because I really like the graphics.
|
July 27th, 2007, 10:31 AM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Wesnoth
The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. www.wesnoth.org
They even have quite a useful Wiki for documentation. I am currently eying at http://www.wesnoth.org/wiki/Cartography_for_Wesnoth trying to make use of it for Dom3 maps, too, for example.
|
July 27th, 2007, 11:01 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Map: Wraith Bunny
Quote:
Kristoffer O said:
Hmm, seems easy to make wraparound with this one. I suspect there is a demand for these, since the generator can't handle wraparound.
I believe the MP community is longing for more wraparound maps.
|
We do have a map generator that is capable of making wrap-around maps. But it needs some work to make maps that people find pleasing.
Mostly its in need of a good tiles file it can use
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
July 27th, 2007, 01:47 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Map: Wraith Bunny
> We do have a map generator that is capable of making wrap-around maps. But it needs some work to make maps that people find pleasing.
> Mostly its in need of a good tiles file it can use
Nice!
@Edi: Wesnoth is a nice game. You should try it.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|