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August 8th, 2007, 01:44 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
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Strange House
How exactly does this magic site work? I just found it in a game so I sent an indy commander over to "Enter Site", but that command isn't listed. Does it have to be a special kind of commander to enter?
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August 8th, 2007, 01:54 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Strange House
Has to be astral, I think.
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August 8th, 2007, 01:56 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Strange House
Usually the site tells you what sort of commander you need to use it.
Jazzepi
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August 8th, 2007, 03:50 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
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Re: Strange House
It doesn't at all. Only says "Enter to summon void monsters".
I suppose I'll try an astral guy then.
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August 8th, 2007, 03:58 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Strange House
Makes it sound like it's the same as the Void Gate of R'lyeh then.
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August 8th, 2007, 04:15 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
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Re: Strange House
So how does Ry'leh's work then, it has to be a priest?
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August 8th, 2007, 04:27 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
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Re: Strange House
I believe that only astral mages can enter the R'lyeh void gate. However, in dom2, pure mages that entered the gate quickly lost their minds (i.e. became feebleminded). Only astral mages that were also priests could enter the gate and avoid this effect. Not sure if it works the same in dom3, but it probably does.
Not at all sure if the same rules apply to the Strange House however, as I have never had opportunity to use the site.
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August 8th, 2007, 04:45 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
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Re: Strange House
I thought R'lyehs starspawn alone had some special voidgate resistance(I think the stargazer has an even bigger resistance to it) but an astral priest requirement would probably have been easier to code.
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August 8th, 2007, 04:46 PM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
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Re: Strange House
As far as R'Lyeh's void gate, any astral mage can use it, but the 150 gold starspawns have a lower chance of insanity than other astral mages. The named hero Cthugul has even less of a chance to go bonkers. I'm certain it works the same way in Dom3 as it did in Dom2 (I recall seeing a tip of the turn that mentions this as well).
As far as this site, it sounds like it's very much like the void gate. I've never seen it in any of my games though, so I can't tell you for sure.
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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August 8th, 2007, 05:01 PM
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Corporal
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Join Date: Jan 2007
Posts: 66
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Re: Strange House
The Strange House in the Mist is another of Lovecraft's stories... so it probably has a lot to do with Rlyeh indeed.
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